Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +2.1 Days

Search

Anniversaries

20th - Relient
19th - Entil-Zha the Starkiller

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » [BUG REPORTS] General - Feb. 13 2006
Goto page ( 1 | 2 | 3 | 4 | 5 Next Page )
 Author [BUG REPORTS] General - Feb. 13 2006
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-02-13 18:51   
This thread is for general bug reports that dont fit into a currently specified category (ie, there's currently seperate threads for Beams, Bombs and Upgrade Paths)

Post any bugs you find below. Try to number them if possible to help other players keep track.

Have fun!
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-02-13 18:54   
1. [UGTO] I-19 fighters dont seem to fire
3. ICC colony hub just says "Colony Hub" rather than "ICC Colony Hub"
4. Some gadgets are missing icons (ex. mining beam)

7. Ships in garage are not listed as being docked at a particular planet, when trying you pull out a ship you gain the usuall server message saying where the ship is docked

9. [ICC] Border cruiser description calls it a heavy cruiser

11. planet blockades dont stop spawning of ships
12. planet lock controls missing from planet manangement, doesnt respond to cltr+L
13. mined res only shows up after reaching 1000units after the 3rd-4th slot is filled
14. [ICC] combat dessie has 2 "null" drives, white rectangle for icon, target info just says distance, damage and mount, no name or model, same thing on the missile dessie
15. [KLUTH] psi cannons have partical cannon icon
16. [KLUTH] fang armor is outside armor rings
17. [KLUTH] launched a larve, just headed straight out, didnt return when i recalled it
18. taking a ship from a planet its docked at and flying it into a homegate doesnt change the docked at location
19. [ICC]ECM and ECCM on missile dread are both bound to semicolon

[ This Message was edited by: Doran on 2006-07-05 10:26 ]
_________________


Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2006-02-13 19:14   
shouldnt this be posted after faustus finished coding beta?


Anyways..when u get system damaged u cant see the item pictures on the repair quew...all r empty slot so have to hover the mouse over to know which is which (hard when ur jd is down and u need to put it infront of the quew while enemy is attcking at 20hull)



[ This Message was edited by: Nim*FL* on 2006-02-13 19:15 ]
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-02-13 19:24   
no, because then beta goes release without getting things like this fixed then everyone complains and whines about how the game's broke and nothing ever gets fixed and all the hating and the unsubbing drives players away.. and eventualy somone will end up face down in a dark alley with a keyboard stuck in their ear and you dont want that to happen do you?
_________________


Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2006-02-13 22:49   
Fighter AI seams broken. At close range (<200gu?) fighters just fly past target and run away. At farther range only about 1/2 of them fight for about 4 passes, the other 1/2 run away.

ICC station has no updrade for shields/fighters.

Some gadgets can be changed, but not put back. i.e. Pulse laser to HCL, but not back (on icc station).

Kluth Clav is missing 2 gadgets in selection screen, on spawn those 2 are blank, but have 15 ammo, unusable.


_________________
Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2006-02-13 23:48   
kluth tarus hoard fighters just fly around normal fighters also didn't seem to do any damage
_________________


  Email Borgie
Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2006-02-14 06:24   
1) (as ugto, in support station) Supply drones only worked on myself and not other ships. (This is true for $ythe also)

------
Doran: "11. planet blockades dont stop spawning of ships"

It does, just takes a while.... I recieved lots of blockades when there was a few people (kluth) around ICC home planet.

-------
To add to borgie's list, it is true for the ugto "I" class fighter also.

[ This Message was edited by: Ospolos on 2006-02-14 06:28 ]
_________________
Honoured,
Osp

Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-02-14 21:45   

- Unable to target self with reloads.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-02-16 12:56   
self reload works fine on the ugto support station for one

ICC command station cant mount active shield
_________________


Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2006-02-16 14:34   
[K'Luth] Mandible is called a 'Manadible' in the shipyard
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-02-16 15:31   
kluth clavate has 1 fore/right bomb, 2 fore/left. fighers are 1 full, 1 fore/right/aft

scanner seems to be pretty ineffectual for spotting planet structures at long range (acutally anything over 5-600gu), should be work up to 12-1500gu at least

problem with uni-resorces: planets like luna have no resources of their own. cant build hub (needs metals), buy load of res at port elsewhere, dump on planet that needs it. planet still has no metals. earth is the same way. furthermore, even if a planet isnt producing any resources (ie earth/luna) it will still EXPORT any resources that are dumped on the planet untill it has none left, but will NOT IMPORT any

[ This Message was edited by: Doran on 2006-02-17 21:09 ]
_________________


Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2006-02-16 20:18   
Kluth, bomber fighters: The ones what acualy attacked planet, did no aparent damage. No pop loss, no inf loss. I targeted INF on planet, launched 3 bombers at 3 diff location of inf (3+inf on each spot), no damage seen. After launching all bombers, aprox 1/2 acualy attacked, total of about 25 fighters acualy hiting, I saw the bombs and explosions; no damage seen.
_________________
Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor

Ants
Chief Marshal

Joined: February 11, 2005
Posts: 315
From: Canada
Posted: 2006-02-17 23:43   
Quote:

On 2006-02-16 12:56, Doran wrote:
self reload works fine on the ugto support station for one

ICC command station cant mount active shield




Not the self reload works fine but the reload to other ships in a UGTO station dose not work...
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-02-18 12:24   
ive had no repair problems with ugto stations, either repairing myself or others, in either the support or command station
_________________


Malorn
1st Rear Admiral

Joined: December 11, 2003
Posts: 42
From: USA Eastern Time
Posted: 2006-02-18 12:50   
(1) You can't build the colony hub on a world without metals. Therefore, only worlds with metals can ever have any development on them. An example is Tinka, which, due to lack of metals, is unbuilt.

Without the colony hub you can't get the population to operate. On a terran world this could be worked around since it already supports a population. But barren worlds must have metals, or they are unbuildable. And since you can't load metals into a ship and fly them over anymore, you're stuck.

If there's something I'm just missing then feel free to correct me.
_________________
There are things in this world that man was not meant to know . . . and we have most of them convieniently arranged alphabetically by title.

Goto page ( 1 | 2 | 3 | 4 | 5 Next Page )
Page created in 0.022199 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR