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Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » [BUG REPORTS] General - Feb. 13 2006
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 Author [BUG REPORTS] General - Feb. 13 2006
Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2006-02-25 12:42   
I don't know if this is known issue or not, nor if it is on all missile ships.

UGTO Missile Cruiser: Fore,left,right arc Missiles do not fire until WELL within their Arc. They are more like Fore arc only, than Fore,left, right
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2006-02-25 12:44   
Also all Missile ships Minimum firing range is about 90-85 gu. I think thats a good bit too short, should be more like 500 gu.....IMO.
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-02-27 22:10   
um why was leaph able to sustain a population without a colony hub?

[ This Message was edited by: doda on 2006-02-27 23:47 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-02-28 07:52   
Quote:

On 2006-02-27 22:10, doda wrote:
um why was leaph able to sustain a population without a colony hub?



Planets can have a population without a hub. It's in release now.
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2006-02-28 16:16   
dome + farm + power = population. you may very well need a hub initially, but once you have a couple workers, its no longer required. still a good idea to have one around, since it does the work of 5 seperate buildings
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-03-06 08:27   
ICC: Border Cruisers Weapons just plain suck, AC has 12 HCL's only 7 of them killed a Frigate, Combat Dessies Engines dont work, Gauss Gun looks like an ION Cannon Icon, on the AC there are no more Railguns, i hate this because i love these things, EMP cannons do NO system damage, Battle Dreads Weapons go through shields (hmm thats a new one), Proton Torpedos Miss Target when ECM is not on a ship (tested this this morning), UGTO Planets do NOT fire, Kluth Planets Do NOT fire, ICC Planets fire 1 missle and thats it,
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Dom243
Fleet Admiral

Joined: December 11, 2002
Posts: 104
Posted: 2006-03-06 23:15   
i waqs fighting in my Mandy, and i cloaked, uncloaked and did some of that, then i saw myself as uncloaked, while everyone else saw me as cloaked, i could still fire, but did no damage, and no1 could seemy weapons firing, except me, its still in my hangar if that helps at all.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2006-03-06 23:43   
ok i found an rather odd bug, i was in my suport station, after a battle i targeted a resource box and tractored it under my ship. as soon as it got under my ship my screen went black( will post link below). no matter what i targeted it showed the top view of my station zoomed all the way out . soon as i zoomed in a little went right back to that black screen.


heres the link of what i saw

http://img48.imageshack.us/img48/3316/bug4pu.jpg
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  Email Borgie
Grandcruiser
Commander

Joined: February 22, 2006
Posts: 2
From: grandcruiser
Posted: 2006-03-10 15:47   
i cant seem to log on to beta server and it keeps saying......Error occured when trying to connect to server.
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  Goto the website of Grandcruiser
Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2006-03-11 10:28   
has anyone brought up the bugs with luna and tinka becuase i can't get any pop or working buildings on those two planets.


[ This Message was edited by: beastkiller on 2006-03-11 10:30 ]
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-03-11 10:37   
its been reported yes.
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Nimitz
Fleet Admiral
Courageous Elite Commandos


Joined: April 19, 2005
Posts: 141
From: Melbourne, Australia
Posted: 2006-03-12 06:24   
Quote:

On 2006-03-10 15:47, Josephle07 wrote:
i cant seem to log on to beta server and it keeps saying......Error occured when trying to connect to server.



If you'd read this thread by Drafell, you'd know what to do...
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\"Programming today is a race between software engineers striving to build bigger and better idiot proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.\" -- Rich Cook

YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2006-04-11 16:43   
As Drow and others mentioned, it is possible to mount: "i.e. Pulse laser to HCL, but not back (on icc station). "

However, on an ICC Combat Dreadnought, replacing all lasers with HCLs by switching to pulse and the HCL, and thereby giving 7 HCLs, the ones that have been modded have a shorter reload time than the one on the stock ship, presumably they have less damage.
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Peter Wiggin
Midshipman

Joined: November 10, 2005
Posts: 636
Posted: 2006-04-13 03:00   
Agincourt carrier(not sure about other ship)

You cannot change standard armor to reflective or ablative
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-04-13 10:25   
on the TC, it shows AM Torpedo however it wont change out...cant change out armor....the arc bug still exists

Assault Dessie is slow
ED still needs to be tweaked as Active shields are still too strong
Energy usage: PFE gives more, AME gives Less, AFE gives too much, I.E sucks up energy like a vaccum, Aux Reactors arent doing their job.
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