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[FAQ
Forum Index » » Developer Feedback » » K'luth : 'Carpal'
 Author K'luth : 'Carpal'
Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-02-20 21:25   
I was thinking, DS offers a free trial for those who want to try the game. This game centers on ship combat, so there are for trial usually1 frigate, 3 scouts, l transport, 1 extractor, and 1 bomber corvette. For K'luth however, there is 1 scout, 1 transport, 1 extractor, and 1 bomber corvette. The 1 scout can cloak; making it a great scouting ship. However, there is no light support combat ship [frigate]; people 'taking the game for a spin' have only the scout and carrier to get a 'feel' for combat as K'luth.

To emphasize the hit and run strategy, the new frigate would have 1 plate of fore armor; this demands that the pilot cloak after a strike, and to strike only during 'oportune' moments ei not attacking while surrounding.
It would be a midshipman's ship, so it would have a modest offensive loadout, perhaps, 2 disruptors 2 topedo 2 psi?

I had some free time, modeled and did a quick skin.. Also thought of a name.. 'Carpal', a bone, like 'Fang', and 'Talon.' It's sort of a funky mix of K'luth ships, but small and cute
http://i35.photobucket.com/albums/d187/ASFAurora/f1.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/f4.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/f2.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/f3.jpg



[ This Message was edited by: [AĞ]Light-of-Aurora on 2006-02-20 21:34 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-02-20 22:12   
VERY nice model
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Quietly confident
Admiral

Joined: June 28, 2005
Posts: 215
From: Luna, Sol.
Posted: 2006-02-21 00:42   
Wow, Nice model. and a Sound idea.


Would Wings 3D formats be imported into Blender? i'd prefare to have to create it all again....
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Commander of the Carrier Dreanaught Meriwether Lewis

Commander of the Heavy supply Ship Laden

Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-02-21 07:06   
Thankfully, as little as Wings3D is known, Blender conveniently allows for importing from Wings3D files, so you don't have to export from Wings to a different type and import that.
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2006-02-21 20:27   
That is a sweet model dude. Fits right into the current K'luth fleet, unlike those far-out UGTO designs.
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2006-02-21 21:37   
Very nice job.
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Honoured,
Osp

Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-02-21 21:57   
Thanks!

They're not far out.. they're new
Hows the idea?
The 'I'm an Arsehole' -D. Leary came up. Call me weird, immature, and whatnot.. I like it:P.. so implement this idea, or I'll be forced to purchase a pink 1967 conv. with full leather/ seal eyes/ grease burgers/ nuclear weapons/ frozen Dukes/ etc etc...

[ This Message was edited by: [AĞ]Light-of-Aurora on 2006-02-21 22:08 ]
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Ants
Chief Marshal

Joined: February 11, 2005
Posts: 315
From: Canada
Posted: 2006-02-21 23:05   
Very nice... great idea aswell
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Quietly confident
Admiral

Joined: June 28, 2005
Posts: 215
From: Luna, Sol.
Posted: 2006-02-22 00:34   
Were can i get the DS skins/textures from??


Wow...Blender is going to take some getting used 2. is there any way to change it from Icometirc veiw to just a normla veiw? It hurt's my head like hell.

[ This Message was edited by: Screaming Chimera on 2006-02-22 00:45 ]
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Commander of the Carrier Dreanaught Meriwether Lewis

Commander of the Heavy supply Ship Laden

Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-02-22 02:26   
The view is handled by using the numberpad. It may seem a little freaky but you get used to it, and it allows you to work pretty rapidly.

Other important keys if find myself using are:

"S" = Scale. Allows you to resize objects and vertice groups.
"R" = Rotate - exactly what is says on the tin. Is context based depending on view.
"K" = Cutting/Knife. The most useful option here is the Face Loop Cut option. If effectively splits a face face in half along your prefered axis. Great for chopping cylinders into smaller sections.
"Shift" = Precision modifier. If you hold it when doing scale or rotate actions, you will find it enables a much finer degree of control and orientation.
"ESC" = The universal undo. If you have just moved something and its wrong, you can press escape and it will undo that action.
"D" = Duplicate. This will either duplicate and entire object, or just the selected portions.

A good series of tutorials can be found here : -

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro


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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-02-22 08:15   
I got textures from FIR3TON3, at http://braindeath.nl/programs/ds-t.zip.. might not be working though...
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2006-02-22 19:21   
Can that be a new Mandible model? I just want to see a large pack of those gate camping and slaughting anything that passes by.. VERY NICE MODEL!
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