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[Official] Ship Configuration Tweak Suggestions |
Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-03-01 22:41  
:/ many people like scouts
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-03-02 08:25  
Not after the hull modifying effects for 1.484.. I can't use assault scouts for combat now :*(
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-03-02 12:29  
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On 2006-03-01 21:17, x$traylightx {R33} wrote:
A) Beacons
B)Our Armor is weaker
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Beacons scouts only.
Beacons won't be as uber in 1.484.
You can cloak to avoid any fire, hence your armour is weaker. UGTO and ICC ships can't exactly just disapear to stop being damaged, we're stuck in view for all torps, missiles, cannons and beams to hit us.
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Thugomatic Chief Marshal
Joined: August 11, 2003 Posts: 166 From: Missoula Montana
| Posted: 2006-03-03 02:01  
Scarab
Alternative armor solution would be make er have 2 all rd then i spose. If this craft should be implemented and not bee the scarab it should lose the 4am mines as that is an scarab exculsive weapon along with the frigate. In replacement add two more ruptors and psi cannons
Alternative c
1 aft 2evry where else, as it is it has almost no rear protection therefore its armor should match this. A vessel with simple minded pounding but requires player awareness at mineing and evading.
[ This Message was edited by: Thugonomics_V1.0 on 2006-03-03 02:16 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-03-03 07:56  
Why does it need a dread armour layout? It's a cruiser :S
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Thugomatic Chief Marshal
Joined: August 11, 2003 Posts: 166 From: Missoula Montana
| Posted: 2006-03-03 20:05  
umm wat? the TC has same armor layout as the Ead three forward two sides one rear, the battleC same as BattleD i guess i could go on and on, but hull values determine strength, u make no sense im somewhat slow please elaborate.
I understand three forward would be too much for this rig so i agree with u there but ur last response lost me, im sorry.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-03-03 20:50  
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On 2006-03-03 20:05, Thugonomics_V1.0 wrote:
umm wat? the TC has same armor layout as the Ead three forward two sides one rear, the battleC same as BattleD i guess i could go on and on, but hull values determine strength, u make no sense im somewhat slow please elaborate.
I understand three forward would be too much for this rig so i agree with u there but ur last response lost me, im sorry.
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Difference is that the TC CANNOT cloak to avoid fire. If it's seen, it's seen and can be targeted and fired upon. All the Scale has to do is cloak, and instant god-mode (you know what I mean).
The reason the Kluth dreads have more armour is simply because the human shouls would oblitorate them if they had only one armour. Smaller ships can avoid the fire that bigger ships give out though, so they don't need it, and since you can't be seen all the time (and so can't be fired upon), there's no need for more armour. All it needs is its cloak fixed.
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2006-03-04 10:19  
TC is good, but as soon as something gets behind your toasted. Its a cruiser, its only 1 layer of armour, you got only 2 weapons firing backwards, meaning your toast.
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Thugomatic Chief Marshal
Joined: August 11, 2003 Posts: 166 From: Missoula Montana
| Posted: 2006-03-05 15:52  
Ok me an Backy had about a ten minute ham session, cant really make accurate judgement till an update to see how effective the cloak is.
I can also tell Backy did not read my alt. B and C armor tweaks, but that is ok man everyone skips a post here an there.
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-03-05 16:26  
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On 2006-03-04 10:19, Sixkiller *S2* wrote:
TC is good, but as soon as something gets behind your toasted. Its a cruiser, its only 1 layer of armour, you got only 2 weapons firing backwards, meaning your toast.
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Same as the AC, it's the way it's ment to be
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2006-03-06 18:48  
Kluth = Hit and run. Their armor IS weaker, both in amount and in HP.
Personally, I think that most KLuth combative ships should have extra fore armor. Since that is how they attack (from the fore) and cloak usually afterwards, it would be good if more Kluth ships had more fore armor.
And because Organic armor is weaker than human armor, it wont be nearly as much as human ships, but it does help emphasize hit and run tactis.
-Ent
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-03-08 13:46  
Would love to see the old ICC MD style back again... from a distance shooting all missiles from the front
that view always ruled
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- Axi
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-04-11 16:49  
Scale armour shoudl be rotated 90 degrees (i.e. same layout as other cruisers such as Clavate), it should have a hard nose and tail with weak flanks, it makes no sense to have only 1 nose armour, having a weak tail I can understand.
I'm not sure how complete device trees are, but I would reccomend keeping eccm/ecm/scanner family compatible with the aux generators. Having played as ICC power was drained relatively quickly, and when Smartin was K'luth his cloak kept failing as a result of low power, even though he was at a relatively normal speed.
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Maskerade Grand Admiral Galactic Navy
Joined: March 21, 2002 Posts: 638 From: Canada
| Posted: 2006-04-11 17:24  
All kluth ships - ECM instead of eccm. 99.9% of time the stock eccm is the first thing to go.
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2006-04-11 20:19  
I really don't think tweaks will do it. The combat is so dull right now precisely because of the last overhaul. I wouldn't say Overhaul so much as Restoration.
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Darkspace: Twilight
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