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 Author New!! Kluth Bird Of Prey
Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-07-20 18:34   
necro
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2006-07-21 09:11   
I for one, think there is a need for more ship selections on kluth,

Those we have now are not diverse enough, most of the destroyers and cruisers have almost same basic config on the weapon side, because of nerfing and upgrading with no regard to the over all ship designs.

so we ended up with ships where you can select between 3 destoyers and 3 cruz thats the same.

but there is a need for rethinking the kluth ships layouts especial now with the limits on modding.

maybe not the extreme super ships like this suggestion.

I would to have the ships split up, in different and specialize functions, more like before.

Examples.

Cruisers:

Scale was an almost only beam ship with a few torps.

Scarab was almost all torps with no beams (only 1 elf)

With the parasite as the middle ground all-round config

So drop in a ship with some more psi gun / psi missiles or more armor and less weapons to fill in the caps.

Destroyers:

The armor heavy but low on weapons shell destroyer

And the fast stinger with 5 drives but low on weapons

Then turn the drainer into a beam based ship

And claw into torp / gun ship

Make a new destroyer with a equal mix of gun / torps / and beams to fill out the blank.

And drop all psi missles of the smaller destroyers and frigates and limmit those to dreds and cruz

would make for an more specialize kluth fleet and promote the team aspect that way.

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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-07-21 10:14   
I think the mixed weapons config would be a good idea Ragg. Not sure about 5 drives, since that would mean a destroyer would go about 40-50gu/s, which is too fast

And heavy on armor for destroyers? Human destroyers won't have heavy armor in 1.484, so I don't see why Kluth destroyers need them. As they wont be designed to go up against cruisers or dreads, just other destroyers.
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2006-07-21 12:47   
do you think that any kluth ship should fly without organic now ?

when i talk kluth now i think strickly organic

naa was not thinking heavy armor to the shell , just more organic armor on each facing.


then strip it of some of the light weapons.

and for the stinger, it had (only) 5 engines as standard before, i just want it back to what it was and strip it of some weapons and make it fast again.


[ This Message was edited by: Ragglock on 2006-07-21 12:50 ]
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Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-07-22 04:40   
5 drives would make it faster than a scout, so...

You also have AME's in 1.484 (which will be faction locked), so that should help.
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-07-22 05:44   
I prefer AM Torps instead of PSI Missles/Shredder -.-
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