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New!! Kluth Bird Of Prey |
Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2006-07-20 18:34  
necro
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2006-07-21 09:11  
I for one, think there is a need for more ship selections on kluth,
Those we have now are not diverse enough, most of the destroyers and cruisers have almost same basic config on the weapon side, because of nerfing and upgrading with no regard to the over all ship designs.
so we ended up with ships where you can select between 3 destoyers and 3 cruz thats the same.
but there is a need for rethinking the kluth ships layouts especial now with the limits on modding.
maybe not the extreme super ships like this suggestion.
I would to have the ships split up, in different and specialize functions, more like before.
Examples.
Cruisers:
Scale was an almost only beam ship with a few torps.
Scarab was almost all torps with no beams (only 1 elf)
With the parasite as the middle ground all-round config
So drop in a ship with some more psi gun / psi missiles or more armor and less weapons to fill in the caps.
Destroyers:
The armor heavy but low on weapons shell destroyer
And the fast stinger with 5 drives but low on weapons
Then turn the drainer into a beam based ship
And claw into torp / gun ship
Make a new destroyer with a equal mix of gun / torps / and beams to fill out the blank.
And drop all psi missles of the smaller destroyers and frigates and limmit those to dreds and cruz
would make for an more specialize kluth fleet and promote the team aspect that way.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-21 10:14  
I think the mixed weapons config would be a good idea Ragg. Not sure about 5 drives, since that would mean a destroyer would go about 40-50gu/s, which is too fast
And heavy on armor for destroyers? Human destroyers won't have heavy armor in 1.484, so I don't see why Kluth destroyers need them. As they wont be designed to go up against cruisers or dreads, just other destroyers.
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2006-07-21 12:47  
do you think that any kluth ship should fly without organic now ?
when i talk kluth now i think strickly organic
naa was not thinking heavy armor to the shell , just more organic armor on each facing.
then strip it of some of the light weapons.
and for the stinger, it had (only) 5 engines as standard before, i just want it back to what it was and strip it of some weapons and make it fast again.
[ This Message was edited by: Ragglock on 2006-07-21 12:50 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-22 04:40  
5 drives would make it faster than a scout, so...
You also have AME's in 1.484 (which will be faction locked), so that should help.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-07-22 05:44  
I prefer AM Torps instead of PSI Missles/Shredder -.-
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