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[FAQ
Forum Index » » Tactics & New Players » » How to Bomb as K'luth?
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 Author How to Bomb as K'luth?
Danek Ma`arna C`arns
Fleet Admiral

Joined: March 26, 2004
Posts: 102
From: Atlanta
Posted: 2006-05-19 13:58   
Bombing (in the Metaverse) in anything smaller than a Clavate (1RA) is difficult. The reality is that planetary defenses will rip through even an upgraded advanced carrier in 3 seconds. Unfortunantly, this is less time than it takes to decloak, and not enough time to close the gap between weapon range and drop range. This means, to land troops, the planetary defenses must be completely nuetralized, or must be done piecemeal with larger vessels.

First, practice bombing on the newbie and admiral servers. The Clavate has a bombing badge requirement, so you need to achieve that before you can even consider MV bombing. We have an advantage in that our Carrier class vessel is equiped with a bomb. Our BioBombs are unaffected by shields, so either faction is vunerable. Planets in the scenario servers are not as built up as those of the MV. Look for planets that have structures but single digit defense numbers. Often times, these planets have no inherent point defense, but do have an engineer waiting on tech or population.

Jump a fair distance away using the control button, then cloak and move in sublight. It takes a while, but your Carrier will not survive a prolonged attack by that engineer. Place yourself on the opposite side of the planet from the engie, then uncloak. You should catch him by suprise. Lay in a few bios and recloak. Enemies will likely jump in to the defense. Just stay cloaked and they will jump away after a few minutes. During that time, you should know where all the infantry are on planet. If it is just a few, uncloak and direct target them with two Bios. If they are numerous or spread out, drop one infantry. The enemies will stack up to fight the single you dropped. Target the hex at the base of the stack and unload your remaining bios. If you are still free and clear and not being shot at, drop your remaining infantry on the planet to cap it. After that, or if you were shot at before dropping infantry, jump away to a friendly area. After a couple minutes, the planet will either still be enemy or now be liberated to the Kluth... either way the human ships will be bored and jump away.

Repeat as nessacary. The goal here is patience. Remain cloaked or jump away at the first sign of danger because you have zero ability to fight even a scout. Use the human's ADD to your advantage... after a few seconds of nothing to do, they will jump away. If you cannot crack the nut after two tries, move elsewhere. They might not have much attention span, but they do have pattern recognition. Avoid the tougher planets... you are on the scenario servers for easy targets, you are not equipped to handle a cluster of 3 planets with 20 def each.

Now, it is said that I am wrong, or before someone crys over our weakness, it is easily within the realm of kluth possibility to use lower level vessels to bomb and cap in the MV. Please note the join date of the people claiming this. After you have played for several years, you too will know more tricks of the trade. It should not bruise your ego to know that right now, you do not know as much as they do. Stick to what I have said above for Kluth.

Once you have your Clavate, if you move to the MV, forget EVERYTHING stated above. It will not work in the MV... but you should have picked up a few ideas on how to hit harder planets. One of those is cloud bombing.

Cloud bombing is accomplished by moving at the same speed as the bombs on a direct course from the planet aiming at the center of mass. This way, as you drop bombs, you stack them up on top of themselves. The purpose of this is two fold. The first in that the more bombs hit at the same time, the more effective each is. Additionally, it hopefully gives the planet's PD too many targets and some of your bombs make it through. With the exception of special circumstances, cloud bombing is the prefered method of bombing in the MV.

You will have to have enough credits to buy and upgrade a Clavate. The total cost is a little less than 3 million credits. Losing this ship will cost you ~200 prestige, but you will get the credits back. Caution is advised.

Upgrade the engines. Your cloak will drop if you lose power. If your cloak drops at the wrong time, you are dead. Upgrade your armor. PD can rip through one and a half of your front armor at level 10 in two shots. Any less and you take hull damage in the front, or lose the ship to the side. Upgrade the bombs and wasp hordes for effectiveness. In the three special slots, use 3 ECM, upgraded. Do not use a scanner as a Human might... you need the coverage more.

Launch Wasps as often as possible. Cloudbomb the target from ~1k away, cloak at 500, even if you still have bombs. You will start taking PD at 430, you can ill afford hits you do nto have to take. Do not worry about setting your beams to PD... with the ECM, the missiles will be invisible to you, and any errant beams that do save you will raise your signature higher and drain precious energy. Remain cloaked and cover your bombs to the target. Turn away at the last second. To early, you lose more bombs than required. Turn too late, you crash into the planet and lose 200 pres. Turn early is the better deal of the two.

Now, one would ask, if you are cloaked, and the planets are not shooting you, why do you need a Clavate? Even with the 3 ECM, the planet will eventually see the bombs. They will then try to PD the bombs that you are covering. The PD will hit you instead. The Clavate is the smallest vessel likely to survive. This will seem odd to the Human factions. Thier ships are much tougher. Their main concern is ICC bases and their damnable Pulse beams. Kluth have a slightly different problem. The standard reason for a Kluth to be bombing is to recover Kluth Planets. Kluth Planets often have remaining Kluth defense bases and their disruptor beams. These hurt.

Cloudbomb the population to zero to disable the defense bases. Our bios are custom tailored for the purpose. Only then can you realistically land troops (unless you are superiorly skilled).
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  Email Danek Ma`arna C`arns
$milingJ35te|2™{=21st=}[R33HG]
Fleet Admiral

Joined: September 10, 2002
Posts: 310
From: smilingjester
Posted: 2006-05-19 23:03   
y is goth a pro @ mirvs /me wonders
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rangar
Cadet

Joined: February 02, 2006
Posts: 100
Posted: 2006-05-21 04:22   
because time and again he's watched people nuke the hell out of his precious planets =)
_________________
Goth and I dueling. This is why you shouldn't run from duels

Goth, Your my oneway ticket to GA

Mad Bum
Grand Admiral
ExtraTerrestrial Space Bums

Joined: March 06, 2004
Posts: 171
Posted: 2006-05-21 06:48   
It is possible to bomb in a probiscus as kluth as long as the planet def isnt above 13-14. I use neuts as you can start bombing further out but dont attempt to cover your bombs or you will go to kluth heaven

There is a trick to prevent the planet seeing you until your 750ish out but its top secret
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