Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +2.4 Days

Search

Anniversaries

20th - Relient
19th - Entil-Zha the Starkiller

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Prestige Gain & Loss
 Author Prestige Gain & Loss
Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2006-06-15 07:50   
I was talking with a few of the players that have been around for a while and I was told that prestige loss use to be very minimal. Is this true? If so maybe we should think about cutting it down some.

With things being balanced out next patch lets give some incentive to come in combat. I mean whos goign to bring a cruisers if your giong to loose 200 prestige for it? You can barely make 200 prestige in combat as it is considering you get nothing until your inside the players hull.

All I am is saying is that I am sick of playing the game all day long to loose everything I earned b/c someone caught me in a Dread. Doesn't need to be ridiculously low but I wouldn't mind seeing it a bit lower. Will also help newer players grow and gain rank with out loosing everything they earned. Just wondering where everyone else stood on this.

Smartin
_________________


DarkSpace Community Website

  Email Smartin
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-06-15 08:36   
The reason was to stretch out combat, with the idea that your ship would stay alive longer, but this doesn't work out really.

Prestige loss does need to be cut back, not to a really low level, but to something lower than what it currently is. Something so that with one kill, you'll be able to pay off that one death, which makes sense. Otherwise there's this massive prestige sink in the game, and the total prestige gained from combat overall will never be possitive.
_________________


YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2006-06-15 08:53   
I remember about a year ago, Nim said he'd lost 3 bomber cruisers, and was sad to have lost as much as 180 pres.
_________________


GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-06-15 08:56   
i was thinkin something like this

Current Game Pres loss:

Scout=60
Frigate=70
Dessie=100
Cruiser=150
engie=50
Dreads=350
Station=1600+
Thats a bit rediculous however this is what im thinkin about and if you disagree with me fine but it goes something like this

Scout=20
Frigate=50
Dessie=60
Cruiser=80
Engie=30
Dreads=150
Station=350
it may seem like a shot in the dark but why not double that if you Self Destruct in a Dread it could be doubled to 300 or a station 700. like i said its just an idea ^^
_________________


  Email GothThug {C?}
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-06-15 09:00   
Higher Res Lost(RL) was introduced as a major deterent for those who were repeatedly self destructing ships under enemies and gaining prestige through this. It was also introduced to curb suicide bombing or transport rushing, both of which were becoming prevalent within the game.

The Development team felt that this was getting beyond control, and so were forced to take a very close look at how players stats were calculated, and to consider methods of countering such abuse and metagaming.
After close examination, it was revealed that the root cause was the lack of any effective deterent to using these tactics. Players were free to do so with little or no penalty involved.
Arguements were raised for increasing the penalty for self destructing your ship, or adjusting self destruct timers, but any such change would have been easily circumvented by players simple flying into the nearest planet or star.
Another concern was out how rapidly players were able to progress in DarkSpace, and the total longeivity of gameplay for any individual user. there was definately a conscious decision made by the Dev team that they wanted prestige gain in total to be slowed down, and more emphasis to be placed on player skill.
Sanctity of a players profile for playing previous opr current versions of the game also had to be taken into account. One big rule is that under no circumstances should players be punished for playing the game as it is meant to be, and for the acheivements they made through this gameplay. that is something that richard has always made clear in development discussions, and also in public discussions with the general playerbase.

It all came down to the one end result - adjusting how RL is calculated was the simplest and most elegant solution to all of these issues. There would, of necessity, be a one-time adjustment to avery players profile, but no further tinkering would be required. We wanted to adjust the impact on future gamplay, after all, not on how they have played in the past.
If people remember back to when the changed were first made, you will remember that the penatlies were higer. This was in line with the expected balance and power of the ships. Further changes were rapidly made, and penalty was reduced to the current levels.
Given the current gamplay version, the RL might be considered high. It is still possible to gain prestige, and in some cases (bombing) it is far too easy. On balance, more people are gaining prestige. It is only when you get to much higher ranks that prestige gain will slow down dramaticly due to the penalties kicking in. this isn't quite as intended, but it is more of a balance issue as opposed to a problem with the RL calculations.

If you take a look at Beta in its current form, you might notice that it is easier to gain combat prestige. Before 1.483 this was the primary method for prestige gain, and we hope that after the Beta goes live it will takes it's former place, although maybe not to the same extent of its 1.480-1.482 predecessors.
Overall prestige gain should still be lower than in past versions, but it will hopefully also be a far more rewarding and balanced experience for newer players in particular.

_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-06-15 09:00   
Quote:

On 2006-06-15 08:56, Twisted GothThug *P3* wrote:
Current Game Pres loss:

Scout=60
Frigate=70
Dessie=100
Cruiser=150
engie=50
Dreads=350
Station=1600+



Those aren't quite right (dreads and cruisers are higher, stations are lower (about 1400)), but you're on the right track.

Quote:


Scout=20
Frigate=50
Dessie=60
Cruiser=80
Engie=30
Dreads=150
Station=350



Those don't sit right with me for some reason. In my opinion, and remember that resources lost value is actually tied to the value of the ship. So getting them exactly like that would mean they'd have to change hull values to make them weaker.

The trouble with resources lost, is that if you set it too low, the beginniner ships give almost nothing in the way of loss, but if you set it too high, the dreads, cruisers, and stations all cost way too much to fly. Currently a lot of people are scared to even touch dreads since they lose so much prestige from them.

I still stand by what I said, being that the total combat prestige loss/gain amount should come out possitive, because currently, it's negative, and that's why so many people turn to bombing.
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2006-06-15 12:25   
Quote:

On 2006-06-15 09:00, Drafell wrote:
Higher Res Lost(RL) was introduced as ........


i got a question about the prestige calculation.
is there anny where a list about the current stats to prestige multipliers ?
( ok i could strip the prestige calculator apart but i find asking more appropriate.)
_________________
DS Discordion

Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2006-06-15 12:28   
Quote:

On 2006-06-15 08:56, Twisted GothThug *P3* wrote:
i was thinkin something like this

Current Game Pres loss:

Scout=60
Frigate=70
Dessie=100
Cruiser=150
engie=50
Dreads=350
Station=1600+
Thats a bit rediculous however this is what im thinkin about and if you disagree with me fine but it goes something like this




Also remember Goth that in 1.483 a scout is carring around lvl10's witch if I am correct is more prestige lose if you die and in 1.484 with everything being hull based you wont loose as much for smaller ships.

I tried to find Jack's post were he stated the level bases for each ship but got tired of looking but I beleive it was something like this:

Scout - 1
Frig - 2
Dessy - 4
Cruisers - 6
Dread - 8
Assault Dread/Stations - 10
(Sorry if not Exactly Correct, If someone post what they are I will fix these)

So scout through Dessy will actually have a less prestige loss as is where as Cruisers and up with be pretty close to what they are now maybe a little less.

I still think it should be reduced a little bit. Nothing drastic but make it worth fighting. As of Rigth now I do Hate flying dreads due to if I die then I loose such a big amount. The prestige you could make is a lot less then the prestige you coudl loose. Whitch is ok but it needs to be closer to each other. Either make it so you loose less prestige or Earn more for combat.


[ This Message was edited by: Smartin on 2006-06-15 12:29 ]
_________________


DarkSpace Community Website

  Email Smartin
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-06-15 16:57   
That was levels Smartin



@TON3

Bonus Prestige = x 1
Ships Damaged = x 3
Ships Captured = x 15
Planets Damaged = x 1
Planets Captured = x 5
Friendly Fire = x -3
Repair = x 2.5
Construction = x 1
Kaikaze = x 5
Self Destructs = x -10
Jumps = x 0.1
Planet Collisions = x -1
Scout = x 1
Resources Lost = x -0.005
_________________


Page created in 0.016407 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR