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[Bug Reports] July 3 2006 |
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-07-09 16:58  
jupiter has a heck of a size issue, planet scale is roughly earth-ish, but the atmosphere-halo-ring-thing is still jovian-huge
sag is partially inside uranus..
[ This Message was edited by: Doran on 2006-07-09 17:00 ]
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-07-10 12:53  
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#15
scanners worthless
had a scanner and eccm on, still couldnt detect psi missiles right next to me
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Arent PSI missles supposed to be undetectable, according to the K'luths info thing..
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2006-07-12 20:13  
(sag is partially inside uranus..)
no comment..
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-13 00:04  
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On 2006-07-10 12:53, Crim the Swash Unbuckling Pirate wrote:
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#15
scanners worthless
had a scanner and eccm on, still couldnt detect psi missiles right next to me
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Arent PSI missles supposed to be undetectable, according to the K'luths info thing..
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Psi missiles can't be seen UNLESS a scanner or ECCM is used.
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-07-13 08:33  
Bah, thats right..
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-07-13 10:07  
and in my case they couldnt be seen at all, except right after launch from the planet
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2006-07-15 17:18  
is there a reason i can't turn while in orbit of a planet?
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-07-15 21:39  
For some odd reason the one luth inf on Wallengoad appears to be unkillable. So its been staying alive on the planet even with 32 ugto inf surrounding it :S
btw, yeah you can only turn after you move forward
[ This Message was edited by: doda *P1* on 2006-07-16 02:03 ]
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VCA since June 5th 06
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2006-07-16 06:18  
on kluth cant spawn Claw destoyer
is there a cab on the min distance you can make wh ?
can only open up one from + 7000
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LOVE the smell of human flesh in the morning smells like MVictory
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-16 08:43  
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On 2006-07-16 06:18, Ragglock wrote:
on kluth cant spawn Claw destoyer
is there a cab on the min distance you can make wh ?
can only open up one from + 7000
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HMA and WHII can't operate within 6000/7000 I think.
It's the same in release.
[ This Message was edited by: BackSlash *Jack* on 2006-07-16 08:43 ]
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-07-16 13:16  
Dont know if this is how you want it, but Cannot Damage an Energy Entity in an Assault Cruiser.. I killed it by running it into a gas giant..>.>.
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-07-16 13:45  
ugto bombers have two upgrade paths for their bombs.
MIRV bombs and TK bombs.
Which i dont think telekenesis bombs are exactly ugto tech and serve much of a difference to mirvs
also planet sensors no longer work, so planets never seem to be able to sense enemys comming.
[ This Message was edited by: doda *P1* on 2006-07-16 13:48 ]
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VCA since June 5th 06
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2006-07-16 13:50  
- Numerous Icons missing for upgrade paths
- Unable to use /send c or /send f
- For some reason the game keeps trying to connect to the metaserver (screenshot on the way)
- After swapping for an ecm, while active no ecm rings appear, but the effect of lower signature does occur
Hope to find more.
~Switch
[ This Message was edited by: _x$witchBladex_ the Rum Loving Pirate on 2006-07-16 16:18 ]
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-16 16:13  
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On 2006-07-16 13:50, _x$witchBladex_ the Rum Loving Pirate wrote:
- Numerous Icons missing for upgrade paths
- Unable to use /send c or /send f
- For some reason the game keeps trying to connect to the metaverse (screenshot on the way)
- After swapping for an ecm, while active no ecm rings appear, but the effect of lower signature does occur
Hope to find more.
~Switch
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If you had read any of the previous posts or other threads, you'd know that the upgrade paths don't work yet, and havn't been completed, hence the reason 1 & 4 happen. #2 doesn't work because of #3, you're not connected to the metaserver, so you're not connected to the chat server.
[ This Message was edited by: BackSlash *Jack* on 2006-07-16 16:18 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-07-23 08:57  
07/21/06
[=EsF=]Eagleranger @54079 reports "im in beta trying to jump away from iccb1 and cant move or jump a way lol"
[=EsF=]Eagleranger @54079 reports "depots not working either"
[=EsF=]Eagleranger @54079 reports "i could reduplicate jump bug i hope im helping"
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