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[Bug Reports] July 3 2006 |
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-23 09:12  
The above happens when the server crashes.
Cant jump.
Cant cause damage to other ships.
Cant be damaged.
Cant colide with planets.
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2006-07-23 10:50  
Quote:
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On 2006-07-23 09:12, BackSlash *Jack* wrote:
The above happens when the server crashes.
Cant jump.
Cant cause damage to other ships.
Cant be damaged.
Cant colide with planets.
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And you can't spawn.
~Switch
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-07-25 10:13  
there's some reports of ECCMs with ECM icons or ECMs toggled with ; that raise sig
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-25 13:08  
Apparently the network code isn't completly done yet, so we'll probably have to wait for that to finish before we continue testing.
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2006-07-26 10:58  
Alright having some big trouble with this.
--Everytime I am in Beta, I cannot use any commands. This is a quick list of what will not work for me so far off the top of my head.
- /send f
- /send c
- /room list
- /room join
And in a sec I will upload some screenies.
[EDIT] Alright...another bug. Game won't save screenshots when I take them. I checked all my DS folders and found nothing...
~Switch
[ This Message was edited by: _x$witchBladex_ the Rum Loving Pirate on 2006-07-26 11:33 ]
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-26 11:56  
Quote:
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On 2006-07-26 10:58, _x$witchBladex_ the Rum Loving Pirate wrote:
Alright having some big trouble with this.
--Everytime I am in Beta, I cannot use any commands. This is a quick list of what will not work for me so far off the top of my head.
- /send f
- /send c
- /room list
- /room join
And in a sec I will upload some screenies.
[EDIT] Alright...another bug. Game won't save screenshots when I take them. I checked all my DS folders and found nothing...
~Switch
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palestar/gamecq/cache/darkspace beta.
Sometimes beta crashes but stays up. You cant do some things when that happens, usually the metaserver has something to do with it (or disconnecting from beta so you cant talk to anyone or send c/f).
And:
Quote:
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On 2006-07-25 13:08, BackSlash *Jack* wrote:
Apparently the network code isn't completly done yet, so we'll probably have to wait for that to finish before we continue testing.
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Might be worth reading the other threads or asking other people before posting
[ This Message was edited by: BackSlash *Jack* on 2006-07-26 11:59 ]
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2006-07-26 13:22  
I did Jack, but this is a constant issue for me. No one I have talked to has had this issue.
~Switch
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-26 13:24  
Then there's something wrong with your install...
Uninstall gamecq and reinstall it (remember to delete the directory). I don't have any problems using send f/c (just went in).
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2006-07-27 10:43  
As requested
Mines structures and resource problems for ICC B2 and B1
http://beta.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=39264&forum=5&3
_________________ Retired K'luth Combateer
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-27 14:33  
Battle dread : If fighters launched too close, they take out the rear armor (completly).
A-34 (UGTO fighter) : Launches invisable missiles that explode the moment they've been shot (but still damage the enemy (they don't seem to actually explode)). This is what I think is damaging the BD's armor when launched close to the enemy.
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-07-30 00:52  
When you cycle through a friendly ship's weapons, the arcs are shown based on how your ship is oriented, not the ship that's being 'scanned.'
eg. your ship is facing one way, a friendly ship is facing the opposite way. If you looked at, say, a disruptor that was mounted to fire on the fore arc of the friendly ship, the red sector will be oriented with respect to your own ship's orientation, not that of the friendly ship.
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-07-30 07:39  
That seems to be in release, too.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-07-30 10:17  
it is like that in release
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2006-07-30 14:50  
still a bug tough:P
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-08-06 09:31  
modded torps have seem terrible tracking abilitys (unless i hit the enemy ship head on around 200- gu, they never made it)
modded torps on a Combat Dread did not seem to deal damage
invisible modded fighters on a Battle Dread once launched do nothing (even recall fleet does nothing to those fighters).
the new GameCQ Beta file seem to have overwrited my Darkspace Release editor with a copy of the Darkspace Beta editor.
[ This Message was edited by: doda *P2* on 2006-08-06 09:38 ]
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VCA since June 5th 06
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