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 Author RailGuns
Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-07-19 12:02   
They need to be touched up abit.. Why? It's ammo count is rather shotty for a long term battle. Dueling leonides Carrier Dread, I was managing to slowly widdle down his armor, until my ammo bottomed out on me. This being a Duel, I'd have to forfeit if I jumped out to reload. Having to fight with Four CLs that do not seem to do much damage either (fix em!). There are some solutions to this, be it adding on more Ammo, or making it unlimited ammo (I do not support the unlimited ammo..).
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-07-19 21:20   
Increase ammo... double it at least. Or let us have something in cargo or equipment that'll let us increase ammo counts

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'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2006-07-19 21:44   
same here. the P cannons are just fine, leave em be. but increase the damage of the CL's. they need it bad.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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Zepher
Grand Admiral

Joined: November 09, 2002
Posts: 181
From: San Antonio, Texas
Posted: 2006-07-19 23:04   
dude all you need to do is orbit a friendly planet for load on ammo the icc isnt made to duke it out against the ugto the are the defsive fleet...
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-07-19 23:27   
Quote:

On 2006-07-19 23:04, Troy Mars wrote:
dude all you need to do is orbit a friendly planet for load on ammo the icc isnt made to duke it out against the ugto the are the defsive fleet...

In a long term battle, or a duel, there isnt many chances to reload at a friendly planet, unless you like leaving your factionmates to hang while you have to reload.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2006-07-20 03:02   
What ever happened to combat Supplies?

I always see them hiding off the front lines...

We use to have supply points off the lines, but there were always a handful of crazy pilots like myself that jumped into battle and stayed behind the big ships and made a ton of pres repairing and loading on the fly in battle.

Seams to me what you really need is team work and maybe you'll have the ammo.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-07-20 08:41   
Remember that RailGuns use no energy, which is why they have ammo.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-07-20 12:22   
Last time I did combat supply, I got a bunch of complaints about being too hard to kill...
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DarkSpace Developer - Retired

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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-07-20 18:32   
Tael, have you ever tried to fly an ICC brick in actual combat? Only faction that has a viable combat suppy is UGTO & theirs has always been outragous heh =P
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Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2006-07-20 19:31   
Quote:

On 2006-07-20 12:22, Drafell wrote:
Last time I did combat supply, I got a bunch of complaints about being too hard to kill...




People complain you have skill...odd. I dont have to many problems staying alive in supplies. I thought 484 was bringing back team work? Wont have to worry about running out of ammo if you have a fleet you would hope.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2006-07-21 00:44   
Quote:

On 2006-07-20 18:32, Coeus the Dead Drunk Pirate wrote:
Tael, have you ever tried to fly an ICC brick in actual combat? Only faction that has a viable combat suppy is UGTO & theirs has always been outragous heh =P




Taelron only files ICC... So the answer is, Yes. All my supply points came from combat supply in it.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-07-21 11:02   
Depends on when you flew solidly as ICC. You could have played on a good day, but playing solidly, you'd notice that the ICC combat supply is usualy killed in the first few minutes of fighting, or is part of a clan, and refuses to reload anyone but their own clan..
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2006-07-21 12:15   
Thats to be expected, when in a combat ship the first ship I always target and go after is their supplies... I dont want them repairing and reloading while I am trying to kill the enemy...

And since Taelron has never joined a fleet, I will reload anyone when I am in one... If the fleet supplies want to be selfish, they are only hurting themselves because the nonfleeters are still strengthening up their fleet in that battle...
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2006-07-22 06:04   
Combat supply is one of the most fun parts of the game in my opinion.

a good supply pilot is able to closejump its target reload and jump out again fast without taking serious damage... its one of the more challenging aspects of the game

as for the icc tub i love the bugger it actually feels like a supply ship although 1 or 2 more pulse beams would make me kiss the designer *minibar wont hurt either*
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-07-22 17:26   
Railguns pwn in all other games, and they should pwn in DS too

ei. Novalogic's Tachyon, Red Faction, the 007 game with the evil agent guy, the Quake's (!), and those massive cannons in the Halos (or were they Gauss Rifles?).

I wish Gauss Rifles were teh ub3r too..
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