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[FAQ
Forum Index » » Developer Feedback » » Escape pod's for the ships
 Author Escape pod's for the ships
Luxiano
Captain
Interstellar Cultural Confederation United


Joined: July 29, 2006
Posts: 23
From: Collisto, Jupiter
Posted: 2006-08-30 08:21   
what you think about new Escapes pods for the ships in order to make Darkspace more realistic we need to include this new form to make the game more fun I mean when you destroyed a ship. there is a escape pod and he try to go to the near planet or perhaps can be rescued by a Supply ship and them this ship can take this pod and bring to the nearest Shipyard or the nearest Homegate
we need it!!
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-08-30 13:56   
so... whats the point in an escape pod? i mean what do you lose dying in that thing that you dont when you lose your ship?
Besides, in the oncoming patch, when losing your ship, its in the SY with 5% hull..
edit: im not good at burning an idea to the grounds eh?

[ This Message was edited by: Sixkiller on 2006-08-30 13:56 ]
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-08-30 14:50   
heh thats nota good idea, besides this aint Eve, and we dont want people podding us anyways
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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2006-08-30 15:39   
so your big ship blows up and i dont think a escape pod can have a jump drive and the enemy ship is sitting there waiting for you

[ This Message was edited by: Destructor on 2006-08-30 23:52 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-08-31 17:01   
DarkSpace?

Realistic?

What the hell do you think you're playing?
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Luxiano
Captain
Interstellar Cultural Confederation United


Joined: July 29, 2006
Posts: 23
From: Collisto, Jupiter
Posted: 2006-08-31 22:28   
i was thinking this game is from the space no!! the starships need a escape pod no!! we can make this only for the little ships beacuse the newbies got a list of troubles only to to get the 2nd rear admiral rank and i was thinking that is more easy for the player to escape. plz don't give bad ideas give me SUGGESTIONS OK!!

This is only a suggestion!!
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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2006-08-31 23:11   
hmm well escape pod can be picked up by a friendly and to keep from being a steal away kill it has to be brought back to the shipyard or jumpgate for the player to spawn again even after log
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-09-01 01:15   
the point is, whats the use of a pod? like i said, when your ship dies, you lose your ship. We only got ships here, thats the only thing next to prestige to lose
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Luxiano
Captain
Interstellar Cultural Confederation United


Joined: July 29, 2006
Posts: 23
From: Collisto, Jupiter
Posted: 2006-09-01 01:49   
ok i try!!
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2006-09-13 15:18   

Quote:
i was thinking this game is from the space no!! the starships need a escape pod no!! we can make this only for the little ships beacuse the newbies got a list of troubles only to to get the 2nd rear admiral rank and i was thinking that is more easy for the player to escape. plz don't give bad ideas give me SUGGESTIONS OK!!

This is only a suggestion!!



me: comm, are you able to translate this message?

comm: i dunno sir, might take a while.


[ This Message was edited by: leonide*FM*(Battle Dread pilot) on 2006-09-13 15:19 ]
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-09-14 10:41   
Actual player escape pods probably won't ever be seen, but there was an idea thrown about some time ago about seeing escape pods eject from the wreckage, and other players being able to pick up/salvage them - much like you currently can with cargo.

The main problem with this idea is how to tie it into the gameplay. It would make sense if picking these up automaticly gave a prestige related reward (maybe a boost to your command or influence rating?).

Delaying players from getting back into a ship within a reasonable time period isn't really something that DarkSpace wants to do, given thats its main focus IS combat.


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rnrn
DarkSpace Developer - Retired

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