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Forum Index » » English (General) » » K'ulth kulth we have the short end
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 Author K'ulth kulth we have the short end
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-09-14 12:52   
Quote:

On 2006-09-14 10:06, sono wrote:
A slight increase in combat prestige (just factor something like 1.2 to damage dealt) could silence the "combat sucks" crowd without risking a turnover.



combat pres is acutally 3:1, 3 pres for each 1 point of ships damaged. the way armor/shields are this go-round is what makes it hard to get that hull damage, arc bug non-withstanding
_________________


Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2006-09-14 14:01   
Exactly. What i was thinking about is not changing the ratio, which would affect accumulated stats, but adding a factor to applied hull damage towards gained points.
_________________


Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2006-09-14 14:35   
Thats not a half bad idea.. but going back to the original post statment... Kluth do NOT suck if played correctly...

Oh, and by the way.. Kluth own half the MV right now...

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  Email Fatal Rocko Willis
Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2006-09-14 14:47   
K'luth suck to the people who havent gotten the whole 'Cloak, approach, uncloak, fire, cloak, retreat to try again' Pattern..


[ This Message was edited by: Crimson {Fear?} on 2006-09-14 14:58 ]
_________________


$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2006-09-14 15:29   
Big girls need love too.
_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2006-09-14 16:05   
Its intentional. We hate the Kluth, and want them to suffer.

Signed,
Admins and Developers
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2006-09-14 16:09   
Quote:

On 2006-09-14 10:06, sono wrote:
...I believe faster patch cycles could solve the main issues this game is having. By that i don't mean premature releases (this current version /is/ one, by the way), but smaller and more realistic changes.



Premature release is a serious problem, and something of a sensitive issue. While its nice that you try to offer some advice, I don't think your immediately-following comment on small size and being realistic is really what Mr Developer or Mrs Developer is looking for.

This message brought to you by Bob Dole.
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2006-10-05 04:11   
But you gotta take it slowly if you want to come out big..

you dirty bastard.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-05 07:27   
Woo, I can finaly reply to these posts in some official manner...

1.484 is in no state to be released.

There is still a lot of work to be done on it, more so than you realise. It's all very well changing the levels so that they clamp to the hull type, and such, but we still have a lot of bugs to cypher through, and get rid of.

There's also the massive issue on ballance. Some of the ships are still no where near completion, or of a 'ready' stage. Some ships have been completly nerfed due to the fact that levels have been clamped for smaller ships, and we still need to finish the upgrading system.

And then after that, we still need to look at the weapons ballancing, along with ship setups.


1.484 is not going to be rushed. I know everyone wants it to be released, but it can't be. You see, part A is being chagned in 1.484, and part A needs part B to work, and both parts need part C to work. Parts A, B and C require a lot of work on them to make sure they work, and are ballanced properly, hence the reason small and quick releases won't work this time round.

- Jack

[ This Message was edited by: BackSlash *Jack* on 2006-10-05 07:29 ]
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2006-10-05 14:16   
Thank god. We all know what has happened the last oh I don't know, three times the patch has been rushed out. Not again, thanks.

And again, this whole thread is just a rehash on what has already been said and done and done again. I still dont know why it crops up when it has little or no effect on anyone or anything because it was already said and done.

Now that there is actual known progress on the next patch, I can finally say:

Shaddap, be patient, stop complaining, because its being worked on. No amount of complaining (for sure) will make it come any faster. When beta is up, test, test and make sure its everything we want.

But until then its better to stand here and watch, but say nothing.




-Ent
_________________


doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-10-06 16:56   
If you really dont like how the game is running, you can always go inactive and play another game untill a patch comes out
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VCA since June 5th 06

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