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[FAQ
Forum Index » » Developer Feedback » » heavy weapon NOT ammo dependant.
 Author heavy weapon NOT ammo dependant.
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2006-10-23 09:30   
I think it would be good to have a heavy weapon that is energy based.

right now we only have Hweapons that are Ammo based and well if your doing a deep space mission your kinda screwed for heavy ships.

drawback on energy Hweapons = energy drain.... you run out of power even faster.

just my lil 2 cents


discuss
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- Axi

Durlan Katz
Fleet Admiral

Joined: August 29, 2005
Posts: 150
Posted: 2006-10-23 12:45   
Use supplyships to reload ammo, problem solved.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-23 13:19   
This isn't a single player game, use a fleet, use supplies.

It also depends on the context of how you want the weapon to be used. If it's rapid firing, like some sort of cannon, then it'd be for UGTO - but if it was some sort of special torp, it'd have to be K'luth...

[ This Message was edited by: BackSlash *Jack* on 2006-10-23 13:23 ]
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-10-23 16:18   
jack i want to single-handedly kill every player in the mv, at the same time, give me a gun to do that
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2006-10-24 10:12   
aye use supply, but why make all the Hweapons use ammo? dont tell me no smart bug decided to make a bigger version of the Psi Cannon?

just would like to see the option to Energy based Hweapons.. you get punished enough energy wise using them
_________________

- Axi

Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2006-10-24 10:30   
Quote:

On 2006-10-24 10:12, Axianda wrote:
dont tell me no smart bug decided to make a bigger version of the Psi Cannon?




No smart bug or HoOman decided to make a bigger version of the Psi/Rail/Particle Cannon. It actualy would make sense, and we cant have that.
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- In firepower we trust. - I'm not buying this! -we ran out of firepower.

Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2006-10-25 16:28   
Yeah, this is a military enviroment, it's not supposed to work.

But seriously, if there were heavy weapons that didn't need supplies Sup ships would be even more worthless than they already are...I mean, at least half the weapons don't need resupply, shields/organic armor (not sure on UGTO armor, it still heals itself right?) don't need resupply, unless I'm mistaken hull doesn't need resupply. Hvy weapons is all that's left...without that you'd be able to just fly to nowhere, get a meal, and come back to a 100% ship...
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Midshipmen still need Engineering or Supply Ships

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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-10-25 17:50   
Quote:

On 2006-10-25 16:28, Binks wrote:
Yeah, this is a military enviroment, it's not supposed to work.

But seriously, if there were heavy weapons that didn't need supplies Sup ships would be even more worthless than they already are...I mean, at least half the weapons don't need resupply, shields/organic armor (not sure on UGTO armor, it still heals itself right?) don't need resupply, unless I'm mistaken hull doesn't need resupply. Hvy weapons is all that's left...without that you'd be able to just fly to nowhere, get a meal, and come back to a 100% ship...




Armor does repair itself... but VERY VERY SLOWLY - you want a suppy unless you plan on just orbiting a planet for an hour or so...

And hull absolutely POSITIVELY needs a resupply...

Luth auto rep is the ONLY faction that doesn't need that & even then its STILL SLOW! Railguns & QST also still need ammo, and Jumpdrives.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-25 21:53   
Quote:

On 2006-10-23 16:18, Doran wrote:
jack i want to single-handedly kill every player in the mv, at the same time, give me a gun to do that





On it!
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Durlan Katz
Fleet Admiral

Joined: August 29, 2005
Posts: 150
Posted: 2006-10-26 00:51   
Quote:

On 2006-10-25 17:50, Coeus [LG For Admin!] wrote:




Armor does repair itself... but VERY VERY SLOWLY - you want a suppy unless you plan on just orbiting a planet for an hour or so...

And hull absolutely POSITIVELY needs a resupply...

Luth auto rep is the ONLY faction that doesn't need that & even then its STILL SLOW! Railguns & QST also still need ammo, and Jumpdrives.




Actually AHR does need a resupply.
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The past tempts us, the present confuses us, the future frightens us.

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-26 06:18   
AHR has 1000 units, and counts down slowly - it rarely needs supply.
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Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2006-10-27 02:55   
On the kluth dreads, you'd be surprised at how fast that AHR gets depleted - assuming you aren't suiciding them.
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- Maskerade

Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-10-27 12:36   
AHR can be empty in 30 minutes, assuming your taking risks and hull damage without dying
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