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[FAQ
Forum Index » » Developer Feedback » » Planets status
 Author Planets status
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2006-11-17 13:36   
Okay this just popped up in my sick little mind...

how do we find out what a SY planet is..... we look at the Pop and the Def counts in the status window.

high pop low Def means its a good bet that is a SY planet.

so why would we the enemy know how many ppl live on that planets if it has shields how much def is present without going there at all?

i suggest that in the next version a planet in the MV will only look red to you until a scoutship has passed the planet and dropped a spy beacon on it. this will dramaticly improve the tactical essence of DS since you actally have to scout a planet b4 you attack or your going in blind.


-discuss
_________________

- Axi

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-11-17 14:45   
Sounds like a good Idea, but it should be abit more thought out..

Maybe allow the enemy to see the Resources, Name, and Type of the planet (As well as the Faction)?
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  Email Supertrooper
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-11-17 14:58   
That's not a bad idea. Said Spy should only last a short while too.
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Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2006-11-18 02:03   
Good idea Axi. Would give the scouts a purpose too.
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- Maskerade

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-11-19 00:14   
Oh, one problem.. What about the MV Status link? You can see whats on the planet (If it's important), as well as everything else you'd need to know.
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[2006] - Codex09
Admiral

Joined: August 16, 2006
Posts: 187
From: Sydney Australia
Posted: 2006-11-19 04:22   

Just change the planet status page so it just shows the amount of resources and the faction it belongs to.
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Old enough to know better, yet young enough to still learn.


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2006-11-20 06:21   
or just that it has been captured by a certain faction.

you want details bring in the scouts... the higher your scouting rank the more scout gear you can get.. advanced spy drones, spy mines for area recon, bomb target locaters etc etc.
_________________

- Axi

doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-11-20 17:10   
sounds like a good idea, and also something for low ranked ppl to do too
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2006-11-20 19:44   
Quote:

On 2006-11-20 17:10, doda *P(2+3)* (the inactive noob) wrote:
sounds like a good idea, and also something for low ranked ppl to do too




what about high ranked? carriers could take on Scout fighters you send em to the planet and bam you got yourself a recon


just saying that the whole recon thing has been pretty low the last 2 versions... the old times 1482 in order to bomb you had to scout a planet first or get lucky you were on the right course for your target would live to see that back
_________________

- Axi

GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-11-21 04:25   
axi's got a good idea there...also make it difficult for the enemy faction to see whats on the planet
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  Email GothThug {C?}
Legatus Immolation
Marshal

Joined: December 20, 2004
Posts: 384
Posted: 2006-11-22 06:04   
i agree its a good idea.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2006-11-22 16:48   
My beef with planets:

Knowing Everything


The only thing any planet should so show you is what faction it is unless you put one of these "spy" things on it.

How about, make it so a scout has to be within "x" range of a planet, and has to be stay within that range and use a device for "y" number of seconds (or a "z" number of times, each time making it reveal more data). Then that data becomes faction knowledge for 30 to 90 minutes (random number)

This way, nobody would know if that fleet around a planet is a diversion, or actually defending the shipyard

I also suppose k'luth ships would need to decloak first. Perhaps it would raise their sig, like a beacon, but much much less? We're basically 'scanning' a planet for data on it....
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$wiss
Admiral

Joined: November 08, 2002
Posts: 640
From: Prancing in the meadows with Jesus
Posted: 2006-12-11 09:05   
Would eliminate 1 man bombing teams too...
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