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Forum Index » » Developer Feedback » » My Idea, for kluth
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 Author My Idea, for kluth
Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-12-01 14:39   
Alright, I'll give you that UGTO have more players, but..

If you had any skill, going against the numbers would only seem like a fun challenge.


[ This Message was edited by: Crim *OPS* on 2006-12-02 16:35 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2006-12-01 14:41   
Fun and challenge don't go together in the same sentence

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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-12-01 19:42   
It is if your me..

Didnt you see my 'Leaving Sanity' post?
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-12-02 03:18   
UGTO overpowered?

Because UGTO are 100% armour based, and have no cloak or faster regen, they suffer far worse from the arc bug, because their armour is one of their major advantages, without that, they're just fly's on the wall.

Other than that, they're very, very balance. Probably the most balanced faction to play - which is why a lot of people like to play UGTO. Also the UGTO tend to have a very relaxed style of playing, which some ICC and K'luth don't like so much.

More players though? I don't know about that. They get their turns in the MV like everyone else, and in my personal opinion, ICC seem to have more players, for the obvious reasons, this patch.

- Jack


[ This Message was edited by: BackSlash *Jack* on 2006-12-02 06:52 ]
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