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[FAQ
Forum Index » » General Support » » DS on a CD
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 Author DS on a CD
Tim the Enchanter
1st Rear Admiral

Joined: June 28, 2006
Posts: 16
Posted: 2006-11-27 14:18   
can DS run off of a burnt CD, just because my parents think I can fill 2x300GB hard drives, thx
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Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-11-27 14:27   
Drafell was working on a Darkspace CD, but I dont think he ever finished it..

But I dont think you can have the normal Darkspace files on CD and have it play from there, it has to be installed on the computer..
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-11-27 14:34   
Might be able to make it run from CD, but it will require a little technical wizardry.

I if your CD-R supports packet writing, you might be able to install a copy to a CD... but the problem comes with running update. You need to install to the location you are running from so that the registry keys are set properly.

So.. try this...

Install it to your hard-disk...and update, set your gfx card and settings i nthe setup menu, and then run the game. this will create all the required configuration files in the DS folder.
Next. open the config.ini in the DS folder, and change the two occurences of doUpdate=1 to doUpdate=0. Save this file and then copy this installation directory to a CD. Make the root directory the PaleStar folder.
So on the CD you should have X:PalestarDarkspace

Next.. delete the original installation of Darkspace on your hard drive. Put a blank CD in your CD drive.. and try installing DS to that CD. Hopefully this will create the correct registry keys. Once installed, remove that CD and put the first one you made back in.

Then try running Darkspace...

It might work, it might not.

You can throw that second CD away as it won't work if you try running the game.

-Draf.


[ This Message was edited by: DrafElf on 2006-11-27 14:36 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2006-11-27 14:35   
well, nothing changes in the darkspace folder except your config.ini when you add new emotes....I suppose it would work

if you're just playing the game, copy it to the harddrive from the disc, and delete it when you're done
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-11-27 14:37   
@ Fattierob - you still need to run the installation to set the registry keys, otherwise you get greyed buttons.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-11-27 14:40   
theres also a couple log files that get written to. a thumbdrive would be a better choice to run darkspace off of.
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Tim the Enchanter
1st Rear Admiral

Joined: June 28, 2006
Posts: 16
Posted: 2006-11-27 14:52   
thx I'll try the thumb drive if I can find mine, or I can use my PSPs 1 GB mem stick, comp has a built in reader
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-11-27 14:58   
Quote:

On 2006-11-27 14:52, viperfan7 wrote:
thx I'll try the thumb drive if I can find mine, or I can use my PSPs 1 GB mem stick, comp has a built in reader



Mem stick would be perfect.
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Tim the Enchanter
1st Rear Admiral

Joined: June 28, 2006
Posts: 16
Posted: 2006-11-27 15:04   
kk I'll try that right now and tell if it works thx, wow, over 30 minuts to copy



[ This Message was edited by: viperfan7 on 2006-11-27 15:14 ]
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-11-27 17:20   
I've got a 60 gig HDD... there is no way a game like this will fill up anywhere close to anything about the harddrive.

The MOST that DS has ever taken up is 2 gigs... and 1.5 gigs of that was all screenshots.
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-11-27 19:46   
Yea, those .tga's are disgustingly heavy. DS isn't that big, though... btw why are tga so big? I always thought bmp were the fully uncompressed and the 'heaviest' you could go, but the tga manages to be even bigger
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2006-11-27 19:47   
because TGA is also raw like BMP but also looks at a series of other options and values, such as alpha values, ect... And with out TGA's we wouldn't have cheap 2d sprite graphics (hehe)


EDIT: Why darkspace needs that as a screen shot output, who knows..

[ This Message was edited by: Ospolos on 2006-11-27 19:55 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-11-27 20:19   
Saves time when taking the screenshot too. Compressing them requires time.
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2006-11-27 22:22   
O.o what should time have to do with anything? your in game, the image screen shot gets put to temp memory, compressing it shouldnt be a problem as far as time is concerned... Where talking a difference in fractions of seconds.

(I vote for a new screenshot format!), (Not really, I couldn't care )
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Bash
Fleet Admiral

Joined: February 04, 2005
Posts: 365
Posted: 2006-11-27 22:29   
There is a DS on CD just a old patch so you would have to update it.

P.S i have the cd
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