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Forum Index » » Developer Feedback » » SRS/EWAS
 Author SRS/EWAS
Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2006-12-18 21:25   
i was thinking that seeing as how the SRS and EWAS don't have any weapons and are pretty much useless maby they should be able to shoot beacons... anyways just an idea leme know wut u think.
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2006-12-18 21:36   
for once. the forums have presented a winning (and logical) idea. the SENSOR fighter, shooting beacons. kinda the way i think sensor bases should attack enemy ships with beacons.

GOOD IDEA.

I also think since they are "early warning" fighters, that we should be able to see ships within 5000 GU around them the same way we see enemies within 5000GU of a player's ship. they could be sent to JGs to keep watch and stuff.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-12-18 21:38   
Should post this in the Beta Discussion forums.
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Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2006-12-18 22:32   
i will i just wanted to see if it was a good idea and i agree wit the sensor bases too
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Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2006-12-18 23:11   
Hmm...my gut reaction is a loud resounding NO! as this sounds like more beacons being put in for no reason. However, upon reflection, I've thought of 2 uses while posting this, which shows there are reasons, and, since the ships would be less common than traditional beacons and couldn't be blind fired to hit cloaked ships (is that even done anymore?) it's not really more beacons.

The only problem I have with this is a continued degrading of the uses of small ships. However since large ships can already mount beacons that's a small problem, I like it. Should see how it does in the beta suggestion forum...

Good idea.
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warner_lowcharge
Admiral

Joined: September 27, 2004
Posts: 205
From: Finland
Posted: 2006-12-18 23:53   
Beacons ONLY on scouts plzthx.

Only way someone will use them, being as weak as they will be in next patch. Who would fly a one-shot-kill ship if you could beacon with larger ships carrying fighters?
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-12-19 00:08   
I agree with the idea of giving sensor bases a more important role, which include becons and the ability to launch recon fighters. Recon fighters having beacons would be ok in 1.483 but in 1.484 with only scouts being able to beacon, it would defeat the point of a scout. Instead Recon fighters should sort of be a eccm fighter.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-12-19 07:17   
Sensor drone works perfectly. They have ECCM on them, just fire them at yourself and they'll orbit you with ECCM, or aim at the enemy player - that way you can always see them.

They work perfectly. If 1.483 tought us anything, it's that fighters spewing out nouns is NOT a good idea.


[ This Message was edited by: BackSlash *Jack* on 2006-12-19 09:35 ]
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-12-19 07:30   
.483
.484 didnt teach us anything yet...
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Inanimate Carbon Rod
Cadet

Joined: February 17, 2006
Posts: 22
Posted: 2006-12-19 07:35   
Quote:

On 2006-12-19 07:30, Sixkiller wrote:
.483
.484 didnt teach us anything yet...




(but its a good thing he is thinking as 484 )
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-12-19 09:36   
Thanks, must of just hit 4 instead of 3.
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