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[FAQ
Forum Index » » Tactics & New Players » » |$in|'s bombing Guide!
 Author |$in|'s bombing Guide!
Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-02-12 16:16   
Okay, so I geuss I'm just posting this here so I have something to copy over to my site.. But hey, it should have it's topic here too.

Alright, lets start with the basics. Your new, and you've got your brand new shiney ICC Bomber Destroyer. You know how to upgrade already, and you see a planet just ready to be hit by a few of your bombs! Only problem is, you dont know the speed you have to go for your upgraded bombs, and you've never faced a planet with this kinda firepower. Lets say you've chosen Ghext in BD+4344. It's a tough nut to crack, full K'luth Defense II Bases. These things can hurt!

Well, heres a guide on how to bomb planets like these.

First off, what speed do you need to go?


Alright. Remember that Mirvs/Teles/Neutrons are the only bombs that increase in speed when you upgrade them, Bio bombs stay at 15gu.

Okay, so you've got the speed down! Your rollin now, ready to bomb. But WAIT! You dont know how to attack the planet right, and you know those beams will hurt. Okay, dont get within 550gu of a K'luth Planet, or UGTO too. Their beams can blast your ship to peices if you do. You can usualy land enough bombs on the planet to get the job done.


Alright. So you know not to get within a certain range.. now, which angle should you attack? Should you go straight at it, or find a way to attack it's angle? Go with the angle, you'll have more time to cover the bombs on most planets, and you wont have to deal with alot of turning away. Remember, less turning means less time in striking range of the planet!



Alright, so your about set. All you need to do is get up to the right speed to be able to cover your bombs, and then your gonna be able to jump in and do the 'dirty' work!

_________________


  Email Supertrooper
Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-02-12 16:25   
And use Neuts for bloody sake... plz.
_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2007-02-12 20:54   
nice guide crim. and what kanman said... use neuts.
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
-Smokey-
Grand Admiral

Joined: October 22, 2004
Posts: 784
From: Florida
Posted: 2007-02-13 14:33   
Smokeys bombing Guide:
http://www.freewebs.com/esfdarkspace/guidesfornewplayers.htm
_________________


Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2007-02-13 15:22   
Ugh, it's so easy to bomb, with 1 bomber corvette you can take some planets, 3 or 4 scouts cooperating you can pretty much blow any planet you want to hell.

Nice guide though, I like the diagrams.
_________________


  Email Light-of-Aurora
Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-02-13 16:21   
You just described my favorite kind of bombing.

Good Times

All bombs depicted are Neutrons. No Buildings were harmed in the making of this image.
_________________


_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2007-02-13 18:16   
Quote:

On 2007-02-13 15:22, [AÐ]Light-of-Aurora wrote:
Ugh, it's so easy to bomb, with 1 bomber corvette you can take some planets, 3 or 4 scouts cooperating you can pretty much blow any planet you want to hell.

Nice guide though, I like the diagrams.





Try that on Kluth without getting killed
_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-02-13 19:05   
We have done these scout formations on entire clusters. the ECM is so great, and the ships so small that there is NEVER a single shot fired from any planets. Teamwork has its advantages.
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