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[FAQ
Forum Index » » English (General) » » Question for Devs
 Author Question for Devs
Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-03-06 21:59   
I am trying to get a feel for the balance we seek in 484. I am curious. What is the idea of balance you are aiming for?

Is it like, 2 frigs vs 1 dessie = 50-50 change on who wins. Same for 2 dessies vs 1 cruiser, 2 cruisers vs 1 dread, etc?

What exactly are you aiming for? This is important if we are to help you beta test the next release. I am think 2-3 of one vessel class below should come out to be a 50-50 on who wins. that seems reasonable. large ships have power then, but are not invincible. Let me know where you guys are aiming for. Thanks.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-03-06 22:03   
I think it'll be about 3 Scouts to beat a dessie, and up until dreads.. Which I think their going to make abit more of a beast to kill.. 4-5 cruisers to do efficient dammage and such..

Stations will be monsters!
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2007-03-06 22:08   
roughly,

1 station = 2 dreads = 4 cruisers = 8 dessies = 16 frigates = 32 scouts, or something fairly close to it. this is of course disregarding skill level, a very skilled frigate pilot could probably solo a dessie, perhaps two if they're noobish and/or spent most/all of .483 bombing..
acutal scaling may very, thats what beta testing is for.


[ This Message was edited by: Doran on 2007-03-06 22:10 ]
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-03-06 22:21   
thats what i was thinking. very nice
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2007-03-07 00:31   
If i remember right destroyers do 0 armour damage to a station, and frigates do 0 armour damage to a dreadnaught. Because armour recharges too fast for the ship to do any lasting damage.
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Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2007-03-07 02:54   
I like, what about the massaive increase the ships have for weapons? will they stay the same?.(as well the mass armour)

Also will engines really work this time?
the

AFE? AME? an so drivers I am talking about.

will kluth ships be able to speed up faster then the rest? (of the same class of ship type)
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Bash
Fleet Admiral

Joined: February 04, 2005
Posts: 365
Posted: 2007-03-07 10:49   
Quote:

On 2007-03-07 00:31, doda *EP5* (Exceptions Exceptions) wrote:
If i remember right destroyers do 0 armour damage to a station, and frigates do 0 armour damage to a dreadnaught. Because armour recharges too fast for the ship to do any lasting damage.



It's not a faster recharge of armor it's cause the lower level ships does less damage. SO a scout wont be uber anymore.
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Depthcharge
Fleet Admiral
Galactic Navy


Joined: December 08, 2002
Posts: 1549
From: DFW, Tx
Posted: 2007-03-07 11:02   
Quote:

On 2007-03-06 22:03, |$in| wrote:
I think it'll be about 3 Scouts to beat a dessie, and up until dreads.. Which I think their going to make abit more of a beast to kill.. 4-5 cruisers to do efficient dammage and such..

Stations will be monsters!




stations are SUPPOSED to be monsters.
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Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2007-03-07 15:25   
Quote:

On 2007-03-07 11:02, Depthcharge wrote:
Quote:

On 2007-03-06 22:03, |$in| wrote:
I think it'll be about 3 Scouts to beat a dessie, and up until dreads.. Which I think their going to make abit more of a beast to kill.. 4-5 cruisers to do efficient dammage and such..

Stations will be monsters!




stations are SUPPOSED to be monsters.




You sure? I thought they were supposed to be prestige buckets for noobs to leech from?
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2007-03-07 16:42   
Quote:

On 2007-03-07 15:25, Banshee wrote:
Quote:

On 2007-03-07 11:02, Depthcharge wrote:
Quote:

On 2007-03-06 22:03, |$in| wrote:
I think it'll be about 3 Scouts to beat a dessie, and up until dreads.. Which I think their going to make abit more of a beast to kill.. 4-5 cruisers to do efficient dammage and such..

Stations will be monsters!




stations are SUPPOSED to be monsters.




You sure? I thought they were supposed to be prestige buckets for noobs to leech from?




Yeah... wait... thats not what they were designed for? Well what the hell?!?!?!?!
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-03-07 17:05   
Stations are supposed to be mobile deathstars.

just really weak ones.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-03-07 17:45   
I want big planet explodeyboomboom!
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