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Shipyard Timeout |
Peter Wiggin Midshipman
Joined: November 10, 2005 Posts: 636
| Posted: 2007-03-21 13:45  
Well, me and some other players in the mv were fighting some ICC at their planet. At 3% hull, someone garages their ship.
I want to see something like a 30 second timer from the moment you activate the shipyard to the time you actually get in to prevent using shipyards to survive.
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2007-03-21 15:47  
An old problem...
But I don't see it being very viable when its an inconvienence to others.
-Ent
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Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2007-03-21 18:45  
30 seconds? who in the world wants to wait that long for a ship change?
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Peter Wiggin Midshipman
Joined: November 10, 2005 Posts: 636
| Posted: 2007-03-21 19:37  
most people dont dock at a sy anyways unless they are trying to avoid death.. even 5-10 seconds would be better than instant
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-03-21 21:26  
I keep saying this...
Change the system so you can't dock when blockaded.
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2007-03-22 16:27  
Quote:
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On 2007-03-21 21:26, BackSlash *Jack* wrote:
I keep saying this...
Change the system so you can't dock when blockaded.
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I agree. Having the shipyard locked when blockaded both in and out would solve this easily.
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Osp
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-03-22 19:14  
Quote:
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On 2007-03-22 16:27, Ospolos wrote:
Quote:
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On 2007-03-21 21:26, BackSlash *Jack* wrote:
I keep saying this...
Change the system so you can't dock when blockaded.
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I agree. Having the shipyard locked when blockaded both in and out would solve this easily.
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Out - I'm not so sure. I mean, it'd be stupid NOT to allow you to defend a planet. But then again, I can see people just spawning the moment a bomber comes out, and pulsing the bombs (or running over them).
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Peter Wiggin Midshipman
Joined: November 10, 2005 Posts: 636
| Posted: 2007-03-22 19:17  
Didn't it used to be like that? I remember always getting a "Planet blockaded, unable to spawn ship!" but now I can spawn anytime...
In the release notes, 1.483: - You can no longer spawn from shipyards on blockaded planets.
Yet I still can most of the time..
[ This Message was edited by: Peter Wiggin on 2007-03-22 22:49 ]
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2007-03-23 06:58  
no, you cant.
The suggestion made in here was that you cant DOCK when the planet is blockaded.
Slight difference between docking and undocking you see...
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Peter Wiggin Midshipman
Joined: November 10, 2005 Posts: 636
| Posted: 2007-03-23 13:10  
Six im not stupid, I know what he is talking about.. After all I was the one who started this thread....
Backslash: "Out - I'm not so sure. I mean, it'd be stupid NOT to allow you to defend a planet. But then again, I can see people just spawning the moment a bomber comes out, and pulsing the bombs (or running over them). "
Anyways, you can get out sometimes. I have done quite a few times blockaded(only in scenario, but still.. dont see why it should change between servers)
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-03-23 20:31  
Simple logical solution:
Enemy is within range of planet? You can pop out of the shipyard (Unless blockaded) to help defend.
Enemy is within range of planet but you want to leave? What the hell are you doing, go back and fight them pansy.
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2007-03-25 09:34  
I agree, i mean the shipyard just allows too easy escape. By disabling the use of sys when a planet is blockaded, people wont just get away by sying.
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