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[FAQ
Forum Index » » Soap Box » » Weather Sand new
 Author Weather Sand new
Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-03-31 20:00   
Many of you will remember my other Weather Sand, which is an earlier version of this game.

New Version

I have been tinkering and managed to fix a few things that werent working right, and adding a new substance to the arsenal.

Controls (from left to right):
Water, Plant, Fire, Wall, Metal, Snow, next three are brush size (starts on largest by default), Turn rain on/off, turn snow on/off, RESET, Dead plant, Lightning on, Lighting Off, Lightning mode on/off, Move normal, Move oddly, Eraser, ACID, ACID RAIN ON (turned off with the Rain on/off button).

Play with it as you please. I just ask that if you find it behaving in an odd manner, not doing something it should, let me know so I can fix it. You are my beta testers.

I have made the particles level out now, rather than pile up like before.
I have made Acid eat slowly through METAL, quickly through plant, and Neutralize with water (producing fire and destroying both the water and the acid). Yes I know, it should react with a Base, but screw chemistry.

I am working on a thermal diffusion component to control the temperature of each object in the game, making snow melt, rain freeze, etc. I have a prototype of that program here:

Thermal

Small for now to keep testing simple. Reset Thermal by pressing F.
_________________


Poopshackles
Admiral

Joined: June 02, 2006
Posts: 96
From: Cambridge Ont.
Posted: 2007-03-31 20:28   
this recieves one and a half thumbs up
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-04-01 10:29   
I should also add that I can add new substances to this game pretty easily. Any ideas on 'something cool' that you would like to see added, just say so and Ill think it over. include how it would react with other substances.
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-Flipasaurus Wench-
1st Rear Admiral
Sundered Weimeriners


Joined: August 28, 2002
Posts: 449
From: 44° North, 88° West
Posted: 2007-04-03 17:27   
Add a gaifen.
_________________


  Goto the website of -Flipasaurus Wench-
Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2007-04-03 17:33   
Magnetism object, and iron dust thats effected by the gravity
_________________
Honoured,
Osp

Peter Wiggin
Midshipman

Joined: November 10, 2005
Posts: 636
Posted: 2007-04-03 22:57   
Doesnt seem to work right.. need more detailed instructions on the options on the right side.

Anyways bug list for me:

switching brushes: I usually have to click a few times, or click and drag a little to get it to change the brush.

Brush size: havent been able to get it to change the size.


what am i doing wrong lol.. also please post more details on the options on the right side.
_________________


Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2007-04-03 23:29   
Quote:

On 2007-04-03 22:57, Peter Wiggin wrote:
Doesnt seem to work right.. need more detailed instructions on the options on the right side.

Anyways bug list for me:

switching brushes: I usually have to click a few times, or click and drag a little to get it to change the brush.

Brush size: havent been able to get it to change the size.


what am i doing wrong lol.. also please post more details on the options on the right side.




yea i noticed the same thing, try clicking under the buttons, their positions are off by a few.
_________________
Honoured,
Osp

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-04-04 00:30   
You dont click under the buttons..

The curser isn't acurate. Instead of looking at the middle of the cross, act as if the curser point is the top of the cross (the most northern point).
_________________


Peter Wiggin
Midshipman

Joined: November 10, 2005
Posts: 636
Posted: 2007-04-04 00:52   
same as with the other little app he has, i notice all is well now
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-04-04 11:59   
I think the cursor accuracy has to do with the screen settings of your computer. I have it 'counting pixels' to represent the mouse location, so a different screen size setting could screw it up. It is perfectly accurate on mine computer, which is set to 1024X768.

As for the game speed, I noticed my games run faster (as if in fast forward) on other people's computers if their computer is faster. This is because the only delay in action is the computer cylcing through the code. If the game seems to be running really fast for you, that is why. Your computer is faster than mine.

Im sorry I am not a better programmer. I cannot even figure out how to access the clock so I can standardize movment rates based on actual time.
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