Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/11/24 +4.0 Days

Search

Anniversaries

1st - UntenHund

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Soap Box » » Mir Hunting please read/comment
Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
 Author Mir Hunting please read/comment
Peter Wiggin
Midshipman

Joined: November 10, 2005
Posts: 636
Posted: 2007-04-02 22:42   
Pres farming? I gain about 300 pres each battle, but lose about 300 when i die(which is about every other time)
_________________


Coombie
Chief Marshal
Pitch Black


Joined: October 04, 2001
Posts: 149
From: Australia
Posted: 2007-04-03 04:10   

I think the mir are a total kick in the pants for all the players who earned their kills and combat pres the right way. we didnt have stupid ai mobs to farm and thay should be removed to keep the integrity of the game.
or disable pres gain and kill tallys from fighting them.

regards Coombie
_________________


Peter Wiggin
Midshipman

Joined: November 10, 2005
Posts: 636
Posted: 2007-04-03 04:17   
No.. you had overpowered luth ships to get combat Try using something OTHER than an ED and try to get any kills this patch
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-04-03 07:08   
I am finding my major problem with this mir thing to be the lag. Either my internet or my computer just cant cope with all the ships and firepower. screen freezes and 2 minute delays to commands being recognized it common. Shooting ships right in front of you only to have them lag to 2000 gu away happens constantly too.

Can we get a SMALLER cluster of mir to spawn in conjunction with the big cluster, for those of us with crappy connections/computers?
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-04-03 08:14   
Quote:

On 2007-04-03 07:08, Kanman *FC2* wrote:
I am finding my major problem with this mir thing to be the lag. Either my internet or my computer just cant cope with all the ships and firepower. screen freezes and 2 minute delays to commands being recognized it common. Shooting ships right in front of you only to have them lag to 2000 gu away happens constantly too.

Can we get a SMALLER cluster of mir to spawn in conjunction with the big cluster, for those of us with crappy connections/computers?




Don't use school computers with intergrated graphics cards.

@Coombie, cmon mate, we had CL2K @ K'luth and more combat prestige from 1.480.
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-04-03 08:25   
I have my computer, same as always Jack, but I cannot help using the communal dorm connection to the internet. That is the only internet available.

It is just frustrating to shoot all your weapons until your energy hits zero only to watch the enemy's armor continue to REPAIR rather than take damage. Then suddenly you have 17% armor and 81% hull when you saw nothing shoot you. then you Ejump but it doesnt Ejump for aother 45 seconds, all the while you continue to take damage from the nowhere-to-be-seen mir ship. That huge cluster of Mir with all the player ships around too makes it very difficult to join in the fun. So far, the best I have been able to do is sit in a station and repair friendlies. I know others are having the same significant lag problem when fighting the mir cluster. I just wish there were a smaller group of mir (perhaps 4-7 ships) that we could engage.
_________________


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2007-04-03 08:45   
Quote:

On 2007-04-03 04:10, Coombie wrote:

I think the mir are a total kick in the pants for all the players who earned their kills and combat pres the right way. we didnt have stupid ai mobs to farm and thay should be removed to keep the integrity of the game.
or disable pres gain and kill tallys from fighting them.

regards Coombie




Umm yeah we did We had gaifens and AI transports. Not that I farmed them (I would rather send AI transports out on scouting missions), but some people did.

It's no big deal really. It's not like kill/death ratio means anything. And currently the MIR offer a good way to earn combat prestige in a version where it's earned agonizingly slowly. You and me and all the other older players earned our combat prestige in versions where it rose at a decent pace. Newer players are having a very tough time earning it this version.

Plus, it's just fun. That's the most important part. It makes DS even more fun than it was. And if you want to increase the player base you have to have a fun game.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-04-03 08:51   
Quote:

On 2007-04-03 08:25, Kanman *FC2* wrote:
I have my computer, same as always Jack, but I cannot help using the communal dorm connection to the internet. That is the only internet available.

It is just frustrating to shoot all your weapons until your energy hits zero only to watch the enemy's armor continue to REPAIR rather than take damage. Then suddenly you have 17% armor and 81% hull when you saw nothing shoot you. then you Ejump but it doesnt Ejump for aother 45 seconds, all the while you continue to take damage from the nowhere-to-be-seen mir ship. That huge cluster of Mir with all the player ships around too makes it very difficult to join in the fun. So far, the best I have been able to do is sit in a station and repair friendlies. I know others are having the same significant lag problem when fighting the mir cluster. I just wish there were a smaller group of mir (perhaps 4-7 ships) that we could engage.




I suggest you ask someone using your connection to stop using torrents.
_________________


Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2007-04-03 14:51   
The whole Mir/AI thing is still a work in progress, Changes were made to reduce the numbers, they are now Neutral (Yellow) rather than Enemy (Red) which 1) reduces Pres gain a great deal, and 2) makes them a bit harder to Target. And other Changes I am sure will come.

Its Tuesday and 36 players in MV.....fair change from the 10-15 every Tuesday now for nearly 2 years.
_________________
rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

-Smokey-
Grand Admiral

Joined: October 22, 2004
Posts: 784
From: Florida
Posted: 2007-04-03 15:05   
Quote:

On 2007-04-03 08:14, BackSlash *Jack* wrote:

Don't use school computers with intergrated graphics cards.




and what if we do
_________________


Peter Wiggin
Midshipman

Joined: November 10, 2005
Posts: 636
Posted: 2007-04-03 15:07   
Then you suck.
_________________


Challenger
Marshal

Joined: March 28, 2002
Posts: 886
Posted: 2007-04-03 15:23   
Well then I hope it doesnt change so much that no one cares to hunt them anymore and we go back to the 10-11 players a night.
_________________


  Email Challenger
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2007-04-03 16:03   
Quote:

On 2007-04-03 14:51, Feralwulf wrote:
The whole Mir/AI thing is still a work in progress, Changes were made to reduce the numbers, they are now Neutral (Yellow) rather than Enemy (Red) which 1) reduces Pres gain a great deal, and 2) makes them a bit harder to Target. And other Changes I am sure will come.

Its Tuesday and 36 players in MV.....fair change from the 10-15 every Tuesday now for nearly 2 years.




Yeah and I think that's due directly to the MIR and the fact that there's potentially always something to do in the MV if you're like me and don't want to bomb anymore.

BTW, is it possible for the script to automatically end after a certain amount of time? I and a few others have a feeling that 1 or 2 stray MIR last night flew off into deep space and prevented a new spawn.
_________________


Peter Wiggin
Midshipman

Joined: November 10, 2005
Posts: 636
Posted: 2007-04-03 16:12   
I think the script stopped at mv reboot cuz draf said it wasnt broken, but it was off.
_________________


Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2007-04-03 18:58   



[ This Message was edited by: Devils Advocate on 2007-04-03 20:45 ]
_________________
-so precious lovin the thrill...

Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
Page created in 0.021366 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR