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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2007-06-06 03:35  
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On 2007-06-05 22:58, Fatal GothThug *Ens* wrote:
yes but you see, if we tell faustus who the mirv whores are he'll make a judgement thus NO ONE who who didnt abuse the mirv bug wont get punished and those who did will get it fairly harshly
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see thats were you would run to problems granted if you like it or not those same bomb whores also allowed ou to get your press and rank, so in a sence you owe your fa rank too em. plus if those nuke whores suddenly found there press wiped, they would most likly quit, and well there goes half of the player base from this patch
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2007-06-06 03:36  
since this is a wish list post, my only wish is to see darkspace working, and having good 20 on 20 fights nightly
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2007-06-06 03:53  
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On 2007-06-06 03:36, Borgie wrote:
since this is a wish list post, my only wish is to see darkspace working, and having good 20 on 20 fights nightly
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You forgot to add "Without lag."
Also, its not hard to reduce bombing prestige based on how much they bombed in comparision to the rest of their core stats such as combat and supply, sort of like a scale of sorts. Those with balanced stats would find themselves losing next to nothing while those people with nothing but bombing would lose a ton.
Before ranting off about fairness, bear in mind that before .483, bombing differences that high were non existant, so anyone who bombing before .483 and did not this version would most likely lose next to nothing.
Of course there are a scarce few exceptions but damn, I'd be willing to reset my profile if it meant something would be done about the bomb grinding monkehs!
-Ent
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Captain Splendid 1st Rear Admiral
Joined: January 01, 2007 Posts: 119
| Posted: 2007-06-06 07:48  
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On 2007-06-05 21:34, leonide wrote:
so.. taking all of Kluth's energy is balancing their weak armor out? wrong. when we have no energy, there goes the cloak. and there goes our ship. keep cloak energy drain LOW and the Kluth Assault ruptors high....because beams that hurt that much require a lot of energy.
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No, pre-483 K'luth meant the ship became invisible, but not undetectable, it just lowered the signature and had a large energy drain. It also had no other affect on the ship, you could fire, jump, etc.
Weak armor wasn't their limiting factor then (though it wasn't the strongest, by any stretch of the imagintion), it was energy, and you could slug it out to a point.
[ This Message was edited by: The Soothsayer on 2007-06-06 07:51 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-06-06 09:11  
Some of you are forgetting some very important factors in DarkSpace...
For instance, the AD and EAD are extremely close range ships, and are pretty much meant to be over-sized torpedo cruisers, with lots of beams (less weapons on the AD though).
As far as Kluth are concerned, their armor is FINE. The biggest problem is their cloak, because they're visable for a long period of time before they can actualy fire. This means that they're left out in the open to recieve extra damage. The armor is fine, and will not be changing, period (although there are plans to add a choice to replace AHR with a "Chitin" armor layer, we will see, this is not deffinate).
Also, the Kluth cloak. The reason we HAD to change it is because it was too un-reliable. Some people just ECCM stacked, and the cloak was useless, and some people just ECM stacked, which meant that even when firing, Kluth were invisable. We were forced to change the way cloak worked because of this.
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2007-06-06 09:39  
First things First!
<3 Ent for his first post about kluth and attacking with cloak, skill, and sneakiness. As a K'luth pilot(for the most part) these changes comming make me happy. I do not want to K'luth to be over powered. I play them b/c most people are to scared/dumb to. It's suppose to be a challenge! Thats why you don't see new players joining K'luth right away.
Secondly!
Please READ THE MANUAL. You can already assign core weapons a number. Stop mashing the spacebar and the problem is fixed.
Spacebar = bad
Number keys = 4tw.
Next Up.
Prestige reduction will not or should not happen. The game was left the way it was. To punish players for playing the game they paid for how they want is wrong. It was known from the start that bombing was broken. If they didn't want people to abuse it they should of done something then. Not once it was over. You can't punish people for thier actions after they paid money to do it. Thats bad business in my opinion. Correct me if I am wrong but their were bugs in other versions that allowed a lot of prestige gain.
And Finally but not the least.
I am not wearing any pants.
-Smartin-
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2007-06-07 05:53  
The only bug that even came close to bombing now was the mission system in .480.
But okay, business standpoint it is I guess.
I suppose its okay to leave something that was exploited and let people gain more prestige than those who worked for it over several years just because its an exploit. After all, business never cared about older players anyways, right? That would be bad for business if they did anything abou new players who played the game their own way and ruined it.
The only reason left unfixed because F never hotfixes anything, the only reason not stopped because bombing is neccessary.
Ill have to bear ithat in mind in the future. Maybe this version such things wont exist so I wont have to watch a bunch of kiddies get to the highest rank in 3 weeks and get away with it.
-Ent
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2007-06-07 08:01  
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On 2007-06-07 05:53, Enterprise wrote:
The only bug that even came close to bombing now was the mission system in .480.
But okay, business standpoint it is I guess.
I suppose its okay to leave something that was exploited and let people gain more prestige than those who worked for it over several years just because its an exploit. After all, business never cared about older players anyways, right? That would be bad for business if they did anything abou new players who played the game their own way and ruined it.
The only reason left unfixed because F never hotfixes anything, the only reason not stopped because bombing is neccessary.
Ill have to bear ithat in mind in the future. Maybe this version such things wont exist so I wont have to watch a bunch of kiddies get to the highest rank in 3 weeks and get away with it.
-Ent
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I agree with you Ent. I think some of the older players did get ripped in this patch. Also remember nothing was stopping them either. I know I know that it's wrong and they did the right thing from resisting, and what not, and I could careless if thieir is a reduction or not. I just can't see someone asking people to pay money to play a game and come back 2 years latar and say
"...hey forgot to mention the game is unfinished/borken. Were going to go ahead and take some of it away from you, but good luck in the future patch."
It just wouldn't sit right, and if you did it to one you would have to do it to everyone because everyone had the same opportunity. Just my opinion if their is a reduction so be it. Perhaps we should all make new accounts?
-Smartin-
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2007-06-07 08:36  
I'd reset my account if it meant everyone's bombing got wiped. See, I couldnt care less about my prestige, I know I can earn it back without falling back on an exploit like many people did. Everyone had the opportunity but older players (most of them anyways) knew it was wrong and therefore didnt do it.
Was it part of the game? Yeah.. could everyone do it? Yeap.. but was it meant to be part of the game? No.. and because of a few unfortunate set of circumstances, it went by.
But they know it was wrong, they know it wasn't supposed to be abused. Bombing was meant to be part of the game but people took it too far, and look - they drove away half the playerbase.
I know I can live with it - because I didnt take advantage. I earned everything prior to this patch. But I can bet most of what I own that most of every person that exploted the bombing this patch would be back down to 2nd RA or worse if the bombing stat was wiped or even reduced.
But hey, I know it wont happen, because those same players would make DS out to be some sort of scam, so I bide my time, hope those players run away and cry when they find the bombing how it was meant to be, but Ill still sit here and hope that something will be done about that.
Prestige is just prestige, just like ranks... but they still should be earned. Not given away.
-Ent
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2007-06-08 08:00  
Keep in mind that not everyone with unbalanced stats is a mirv whore. People will have varying skills and levels of ability, and while some are good at everything, others will specialise.
I, for example, am terrible at combat. Oh, you'll see my flying around and dying in a torp cruiser occasionally, and I enjoy it, but I also enjoy support roles, and I know I'm better at combat supping and bombing than I am at combat.
So when UGTO is attacking a new system, I'll be one of the first people to change ships when a planet needs capping. And I use neuts. I have almost exclusively used neuts for my entire DS career (aside from the unfortunate aggie bombing spree I went on when I first earned the rank to fly it), and yet my planets damaged score is still 2,000 points higher than any of my other stats.
I like to think I'm doing the right thing in not mirving, and it's simply an unfortunate coincidence that my specialisation is something that others exploit. In any analysis of who to remove bombing pres from, I'd lose out because I happen to bomb (and bomb in the spirit of gameplay and teamwork rather than just for pres) more than I fight or build or supply.
So I say leave the bomber whores as they are. When the next version comes around, they'll lose that pres (even if pres loss is reduced) because they won't know how to fly anything except the flying exploit machines and die against tougher planets and players who know how to fight.
Oh, and my wish list is basically just seeing reloads back on command dreads. If only that didn't allow them to reload their own ammunition, damnit.
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