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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2007-08-17 14:26  
I've been poking around Beta a bit recently, and I like the look of some of the proposed changes. I do have some problems, however.
Missiles still follow the old tradition of launching in a pre-defined direction and then turning to track their target. This, to me, is one of the biggest reasons why they aren't that effective. It spreads them out and ensures that they don't all arrive at the same time, making it easy for a ship with even minimal point-defenses to take them out. They also have very lousy tracking; heck, I've flown in a straight line before and had entire salvos miss completely.
IMHO, missiles need to launch directly towards their target (like every other weapon does), and need an improved turn rate so they can hit reliably. Otherwise they're always going to be a third-rate weapon, useful only in a few limited situations.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-08-17 17:19  
The problem with that is point defence is pretty retarded when theirs a bunch of missiles coming at once, they like to waste their shots on being blown up objects. Not to mention only one point-defence laser unit can fire at a time (fire, wait 200 miliseconds, another one fires), another serious flaw.
also, http://beta.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=42333&forum=36&7 had some relevant discussions on this topic.
edit: Also Jim, nice to see you're still around
[ This Message was edited by: Fattierob (x2 Weeks™) on 2007-08-17 17:20 ]
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2007-08-18 00:26  
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On 2007-08-17 17:19, Fattierob (x2 Weeks™) wrote:
The problem with that is point defence is pretty retarded when theirs a bunch of missiles coming at once, they like to waste their shots on being blown up objects. Not to mention only one point-defence laser unit can fire at a time (fire, wait 200 miliseconds, another one fires), another serious flaw. |
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Except I know that isn't really a hardcoded limitation. I've watched planetary PD grids target and destroy dozens of missiles/bombs at a time. Why can't shipboard PD do the same?
[ This Message was edited by: Jim Starluck on 2007-08-18 00:28 ]
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-08-18 10:06  
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On 2007-08-18 00:26, Jim Starluck wrote:
Except I know that isn't really a hardcoded limitation. I've watched planetary PD grids target and destroy dozens of missiles/bombs at a time. Why can't shipboard PD do the same?
[ This Message was edited by: Jim Starluck on 2007-08-18 00:28 ]
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More then likely, theirs two different methods that handle point defence, one for planets, and one for ships.
the ship one sucks.
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Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2007-08-19 00:24  
lol taken out like 5 kluths today with missles and fighters
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2007-08-19 01:29  
most likely they were noobs...real kluth pilots cloak. (unless their dictor beaconed...if not, they jump)
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2007-08-19 14:17  
they were grossly out numbered and beaconed i think in a dictor lol
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2007-08-20 05:09  
The problem with the planet and ship PD is most likely that a ship has 1 laser for every device where the defense base has several, i think the Dbase had more "freedom" to distribute targets than the 4 seperate devices on your ship.
very nice to see your still alive Jimmy, going to pull the destroyer out of the mothballs?
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- Axi
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-08-20 12:19  
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On 2007-08-20 05:09, Axianda wrote:
very nice to see your still alive Jimmy, going to pull the destroyer out of the mothballs?
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hahaha. kboom.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2007-08-20 20:18  
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very nice to see your still alive Jimmy, going to pull the destroyer out of the mothballs?
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Y'know, I do remember having an oldschool Combat Dessie in my hangar the last time I logged into the Metaverse...no idea if it's still there or not.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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