Author |
Insurance suggestion |
DarkSpin Captain Sanity Assassins
Joined: August 03, 2005 Posts: 651 From: Somewhere in the USA
| Posted: 2007-11-24 20:38  
Well i was just wondering if it would be possible for you to add a insure my ship feature for a price to insure your ship so you dont lose it when you die... this is how it would work
you buy the insurance with your CREDITS
you get a confermation and click ok.
now if you die you lose your ship but it is replaced in your garage.
Talk to me I know someting you know about that may make it easyer to do.
_________________ (- _ -) - Email: admin@inductivesoul.us
(' o ') - Website: DIAU.NET
|
Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2007-11-24 21:41  
hmmmm. that could alleviate the potential abuse of the ships being returned to your garage.
_________________
captain of the ICC Assault Cruiser C.S.S. Sledgehammer
|
Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2007-11-24 23:22  
I was initially going to say "OMG THIS ISNT EVE STFU", but then I thought about it a bit.
This really isn't too bad of an idea, as a temporary fix, as I greatly liked Draf's idea of a "blueprint" system slated for some later version.
Just make it so that after every death you have to reinsure the ship, and of course, the bigger the ship, the more it would cost to insure.
-Ent
_________________
|
Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2007-11-25 00:06  
I've always wanted ships to be built, not magicaly spawned.
Of course they would be spawned like so in the Newbie/Admiral, but in the MV, they should be built if their above a cruisers class. Would increase the value of the ship itself greatly, and prevent people from going willy-nilly on their SDing
_________________
|
Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2007-11-25 09:04  
I thougth that in the next patch the destroyd ships would go back to the sy with 5% hull left....?
_________________
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-11-25 11:59  
Quote:
|
On 2007-11-25 09:04, Tommas [ USF HunnyBunny] wrote:
I thougth that in the next patch the destroyd ships would go back to the sy with 5% hull left....?
|
|
yes, yes they do..
the most retarded idea ever conceived.
_________________
|
Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2007-11-26 02:55  
As far as I'm aware - but this may not be the case; caveat lector - that 5% thing is mostly just for testing. That is, its a possible idea for implementation, but also a handy way to make testing on the beta server easier and faster.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
|
Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2007-11-26 23:13  
Why not just get rid of money and have everything at max level for your ship? lolz
_________________
|
DarkSpin Captain Sanity Assassins
Joined: August 03, 2005 Posts: 651 From: Somewhere in the USA
| Posted: 2007-11-27 00:05  
Quote:
|
On 2007-11-26 23:13, Junky the FunkyMonke wrote:
Why not just get rid of money and have everything at max level for your ship? lolz
|
|
Balance balance my friend.
_________________ (- _ -) - Email: admin@inductivesoul.us
(' o ') - Website: DIAU.NET
|
Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2007-11-27 08:59  
Quote:
|
On 2007-11-27 00:05, DarkSpin.RSG. wrote:
Quote:
|
On 2007-11-26 23:13, Junky the FunkyMonke wrote:
Why not just get rid of money and have everything at max level for your ship? lolz
|
|
Balance balance my friend.
|
|
Erm, this is what we are getting for 484 you know...
_________________
|
Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2007-11-27 10:24  
late christmas gift yayzorz!
_________________
captain of the ICC Assault Cruiser C.S.S. Sledgehammer
|
GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2007-11-28 19:14  
uh....that 5% thing....if it is implemented.....good way too exploit the supply system....which would be ultimately bad
_________________
|
Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2007-11-29 10:19  
We've gotta balance the exploited bombing (and therefore construction) pres somehow...
1.485 -> Hull values x10000, armor values /1000, weapon strength x100.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
|
Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2007-11-29 11:20  
Back to the 5%, what about only making to go back if you die in combat? rather then planet colission?
_________________
|
Lacrosseian Fleet Admiral Raven Warriors
Joined: October 01, 2004 Posts: 1254
| Posted: 2007-12-04 03:07  
Quote:
|
On 2007-11-29 10:19, Shigernafy wrote:
1.485 -> Hull values x10000, armor values /1000, weapon strength x100.
|
|
I assume you are beign sarcastic, but none the less it is an interesting thought. Of course at this point, combat prestige would be the bug in the system, but at least it is a part of the game all can enjoy.
I always thought that hull values needed to be increased a bit so players do not jump out as soon as their hull is hit due to fear of losing the ship.
_________________
|