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[FAQ
Forum Index » » Developer Feedback » » Insurance suggestion
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 Author Insurance suggestion
DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2007-11-24 20:38   
Well i was just wondering if it would be possible for you to add a insure my ship feature for a price to insure your ship so you dont lose it when you die... this is how it would work


you buy the insurance with your CREDITS

you get a confermation and click ok.

now if you die you lose your ship but it is replaced in your garage.

Talk to me I know someting you know about that may make it easyer to do.
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2007-11-24 21:41   
hmmmm. that could alleviate the potential abuse of the ships being returned to your garage.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2007-11-24 23:22   
I was initially going to say "OMG THIS ISNT EVE STFU", but then I thought about it a bit.

This really isn't too bad of an idea, as a temporary fix, as I greatly liked Draf's idea of a "blueprint" system slated for some later version.

Just make it so that after every death you have to reinsure the ship, and of course, the bigger the ship, the more it would cost to insure.




-Ent
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-11-25 00:06   
I've always wanted ships to be built, not magicaly spawned.


Of course they would be spawned like so in the Newbie/Admiral, but in the MV, they should be built if their above a cruisers class. Would increase the value of the ship itself greatly, and prevent people from going willy-nilly on their SDing

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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2007-11-25 09:04   
I thougth that in the next patch the destroyd ships would go back to the sy with 5% hull left....?
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-11-25 11:59   
Quote:

On 2007-11-25 09:04, Tommas [ USF HunnyBunny] wrote:
I thougth that in the next patch the destroyd ships would go back to the sy with 5% hull left....?



yes, yes they do..

the most retarded idea ever conceived.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2007-11-26 02:55   
As far as I'm aware - but this may not be the case; caveat lector - that 5% thing is mostly just for testing. That is, its a possible idea for implementation, but also a handy way to make testing on the beta server easier and faster.
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2007-11-26 23:13   
Why not just get rid of money and have everything at max level for your ship? lolz
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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2007-11-27 00:05   
Quote:

On 2007-11-26 23:13, Junky the FunkyMonke wrote:
Why not just get rid of money and have everything at max level for your ship? lolz



Balance balance my friend.
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2007-11-27 08:59   
Quote:

On 2007-11-27 00:05, DarkSpin.RSG. wrote:
Quote:

On 2007-11-26 23:13, Junky the FunkyMonke wrote:
Why not just get rid of money and have everything at max level for your ship? lolz



Balance balance my friend.




Erm, this is what we are getting for 484 you know...
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2007-11-27 10:24   
late christmas gift yayzorz!
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2007-11-28 19:14   
uh....that 5% thing....if it is implemented.....good way too exploit the supply system....which would be ultimately bad
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2007-11-29 10:19   
We've gotta balance the exploited bombing (and therefore construction) pres somehow...

1.485 -> Hull values x10000, armor values /1000, weapon strength x100.
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2007-11-29 11:20   
Back to the 5%, what about only making to go back if you die in combat? rather then planet colission?
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Lacrosseian
Fleet Admiral
Raven Warriors

Joined: October 01, 2004
Posts: 1254
Posted: 2007-12-04 03:07   
Quote:

On 2007-11-29 10:19, Shigernafy wrote:

1.485 -> Hull values x10000, armor values /1000, weapon strength x100.




I assume you are beign sarcastic, but none the less it is an interesting thought. Of course at this point, combat prestige would be the bug in the system, but at least it is a part of the game all can enjoy.

I always thought that hull values needed to be increased a bit so players do not jump out as soon as their hull is hit due to fear of losing the ship.
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