Author |
Other spectral classes.. |
Leviatan Cadet
Joined: April 22, 2005 Posts: 186
| Posted: 2007-11-29 11:03  
I have an idea; not a very important one, but anyhow..
Has it ever been in the plans to include green-ish stars, and making the dwarf "white" stars actually appear white instead of being just a shrunk down yellow dwarf?
It has no actual meaning in a gameplay sense, but it would be easier to differentiate stars from one another other than by their name or size of hitbox..
I guess it would also add immersion, and capability add more color variety to the stellar panorama.
I am not sure how difficult this is to do, I have a feeling the stars are just RGB or otherwise coloured sprites, and if this is true, I would assume it's not a draconian effort to copy a star or two into new item pointers in the database and give them new colour values.
The thought occurred to me as I was tinkering around with the map editor just now.
Neutron stars would also be very nice, included with brown dwarves, but this is probably way too much asked as it currently is..
_________________
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-12-13 18:26  
color sliders for stars would be cool, yeah.
_________________
|
Little Pet Slinki Admiral
Joined: April 16, 2006 Posts: 836 From: United Kingdom, South West.
| Posted: 2007-12-14 07:55  
Design them yourself and submit them for testing.
I dunno if the graphics of planets and other celestrial bodies are made in this program, but other things are at least.
3DSmax 5.1
And found this...
NOTE: Currently, we do detail levels with ships using the Polychop plugin. You setup an 32 frame animation inside max, and on the last frame of the animation polychop should be set to a very low detail level. When exporting the model from max, you need to check the "Vertex Animation" checkbox, otherwise only frame 1 of your model will get exported with no detail levels.
_________________
|
Leviatan Cadet
Joined: April 22, 2005 Posts: 186
| Posted: 2007-12-14 08:33  
Quote:
|
On 2007-12-14 07:55, Little Pet Slinki wrote:
Design them yourself and submit them for testing.
I dunno if the graphics of planets and other celestrial bodies are made in this program, but other things are at least.
3DSmax 5.1
And found this...
NOTE: Currently, we do detail levels with ships using the Polychop plugin. You setup an 32 frame animation inside max, and on the last frame of the animation polychop should be set to a very low detail level. When exporting the model from max, you need to check the "Vertex Animation" checkbox, otherwise only frame 1 of your model will get exported with no detail levels.
|
|
Stars are made with a single sprite put on the x, y and z axis so it appears the same regardless of what direction you look at it from, according to Drafell..
The problem is that I am not sure where my Photoshop installation CD is, and I have barely any idea how GIMP works.
_________________
|
Little Pet Slinki Admiral
Joined: April 16, 2006 Posts: 836 From: United Kingdom, South West.
| Posted: 2007-12-14 09:17  
Awh, So no pokeball star?
_________________
|
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2007-12-14 10:26  
We should be able to add a pink star. I will look into it for you.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
|
Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2007-12-14 11:04  
How about a shoting star? The kind that randomly run into your ship causing total chaos.
_________________
DarkSpace Community Website
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-12-14 11:56  
Quote:
|
On 2007-12-14 11:04, Smartin wrote:
How about a shoting star? The kind that randomly run into your ship causing total chaos.
|
|
Obviously you've never opened the editor for the MV before, have you?
_________________
|
Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2007-12-14 22:52  
Quote:
|
On 2007-12-14 11:56, Fattierob (x2 3x 11"/52 SK C/28) wrote:
Quote:
|
On 2007-12-14 11:04, Smartin wrote:
How about a shoting star? The kind that randomly run into your ship causing total chaos.
|
|
Obviously you've never opened the editor for the MV before, have you?
|
|
ROFL! *imagines Shiggy with his ring of planets*
_________________
captain of the ICC Assault Cruiser C.S.S. Sledgehammer
|
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2007-12-19 13:07  
dont remind him.... having a terran class planet chase you across the MV is well.... unnerving to say the least >.>
_________________
- Axi
|