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UGTO Armor |
DarkSpin Captain Sanity Assassins
Joined: August 03, 2005 Posts: 651 From: Somewhere in the USA
| Posted: 2007-12-07 11:24  
I have been thinking and think it would be cool to add Explosive Reactive Armor for UGTO, just a suggestion.
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2007-12-07 15:15  
Isn't that kind of redundant, calling armor reactive and explosive?
I'm probably not thinking of it how you are, I think it needs a rename.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-12-07 18:20  
Yeah! Something hits the armor, AND THE ARMOR EXPLODES!
Totally makes sense.
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Durlan Katz Fleet Admiral
Joined: August 29, 2005 Posts: 150
| Posted: 2007-12-08 12:19  
http://en.wikipedia.org/wiki/Reactive_armour
Quote:
| Reactive armour is a type of vehicle armour that reacts in some way to the impact of a weapon to reduce the damage done to the vehicle being protected. It is most effective in protecting against shaped charges and long rod penetrators. The most common type is explosive reactive armour (ERA), |
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[ This Message was edited by: Durlan Katz on 2007-12-08 12:20 ]
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-12-08 15:21  
Nothing in darkspace is like that. Nothing in darkspace is a shaped charge (arguebly torpedeos could be, but to me those are contact explosives akin to mines) and nothing is a long thin rod like a bullet (gauss guns are the exception, however one could argue that the layers of armor/shields on ships reduces its kinetic impact considerably or entirely)
ergo, my point still stands. "Oh no, a bolt of plasma is heading towards us, let's make the armor explode outwards in a vain attempt to stop the superheated piece of plasma when it hits", is probably the silliest idea i've everheard
from a game perspective: Why do we need explosive armor? What are it's bennefits/disadvantages that will add something new to darkspace?
tl;dr - no.
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2007-12-09 02:36  
Quote:
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On 2007-12-08 15:21, Fattierob (x2 3x 11"/52 SK C/28) wrote:
Nothing in darkspace is like that. Nothing in darkspace is a shaped charge (arguebly torpedeos could be, but to me those are contact explosives akin to mines) and nothing is a long thin rod like a bullet (gauss guns are the exception, however one could argue that the layers of armor/shields on ships reduces its kinetic impact considerably or entirely)
ergo, my point still stands. "Oh no, a bolt of plasma is heading towards us, let's make the armor explode outwards in a vain attempt to stop the superheated piece of plasma when it hits", is probably the silliest idea i've everheard
from a game perspective: Why do we need explosive armor? What are it's bennefits/disadvantages that will add something new to darkspace?
tl;dr - no.
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i have to agree here...we don't need ERA armor...
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2007-12-17 19:58  
I always thought we already had it in Reactive Armor, to counteract projectiles such as railguns and gauss guns...
Which kind of already counteract themselves.
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Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2007-12-17 23:11  
I thought ablative armour shredded itself from the ship in order to stop incoming projectiles?
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-12-18 16:06  
Quote:
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On 2007-12-17 23:11, Junky the FunkyMonke wrote:
I thought ablative armour shredded itself from the ship in order to stop incoming projectiles?
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stop being smart.
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