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State of the game? |
DarkScorpion Marshal Sanity Assassins
Joined: September 14, 2004 Posts: 237 From: London England
| Posted: 2008-03-12 07:25  
i think we all got ideas whats killing or have killed DS as some people say
but what steps can and will be taken to resolve the state of them game
is the important question at hand
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Reeves-81 Grand Admiral Pitch Black
Joined: January 24, 2006 Posts: 141 From: Canada
| Posted: 2008-03-12 08:33  
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On 2008-03-12 07:20, Fattierob wrote:
Because the people that work on it are volunteer. Except Faustus, who has another job coding for a different company.
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I think that should be a little more like,
"Because the people that work on it are volunteer. Except Faustus, who doesn't take this job very seriously has overextended himself, doesn't want to spend money to hire somebody to code this game and has another job coding for a different company."
Just sayin, cuz I think most of us wonder what were paying for..
P.S. Whatcha gonna do when IE8 is released??? You cant even seem to patch the current problem with the gcql, oh my, jeez louise, holy moley, and a zippity do da day. :/
[ This Message was edited by: Reeves-81 on 2008-03-12 08:34 ]
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Sanity Assassin (K'Luth propaganda) Grand Admiral Sanity Assassins
Joined: February 19, 2006 Posts: 919 From: Pittsburgh PA, USA
| Posted: 2008-03-12 09:08  
Im gonna go with a positive note and say its surviving & still fun to play. Not like the old days, but still fun to play if your not the whining type.
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Xpli$it Marshal
Joined: March 06, 2004 Posts: 486 From: Canada
| Posted: 2008-03-12 09:41  
I'd like to go in sanity's direction, and leave a positive comment. The game is still very fun to play, even if the player base is dwindling (let's hope it's temporary). I still find no other game even half as addictive as DS, and I'm still in love.
However, to respond to "why is the player base so low/why is the game dying", instead of giving weekly patches to simply fix the bugs of each patch, months of time is put into coding an entirely different patch, which is illogical. If you have something amazing (think .480), and you constantly change that to be as different as possible, you're never going to reach the same high again. What's killing DS is the patches. All that comes out is a whole new list of bugs, and a whole new way to wish there would be a roll back. For every new patch, is a worse game, it's inevitable.
I'm not trying to be a downer, just trying to leave a constructive comment. If the DS response would stop being "That's not how it works" and more "It's change, or die", the game might bounce back.
Sadly we're stuck in a state of waiting for the next patch to make or break the most fun game I've ever played.
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DjArcas 1st Lieutenant
Joined: March 08, 2008 Posts: 4
| Posted: 2008-03-12 09:55  
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On 2008-03-12 07:20, Fattierob wrote:
Because the people that work on it are volunteer. Except Faustus, who has another job coding for a different company.
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Awesome. I'm a professional games coder with 10 years' experience. Where do I sign up to lend a hand?
[ This Message was edited by: Mersenne Twister on 2008-03-13 09:11 ]
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-03-12 10:01  
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On 2008-03-12 09:55, DjArcas wrote:
Awesome. I'm a professional games coder with 10 years' experience. Where do I sign up to lend a hand?
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Drafell, Doran, or Backy. Ask them
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Latrodectus Captain
Joined: March 21, 2006 Posts: 79 From: Latrodectus
| Posted: 2008-03-12 11:53  
I admit, its amazing that ds is still...a little less dead. I love this game. it would make me cry if it "DIED" but yea...we need to do something. Something that will bring in new players.
IM starting an advertisment campaign.
I wont let this go down without a fight.
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deathblave Marshal
Joined: October 10, 2007 Posts: 268
| Posted: 2008-03-12 12:46  
ive been sending emails to ever friend i know trying to get more players on ive got a few and im hoping for the rest to follow
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Latrodectus Captain
Joined: March 21, 2006 Posts: 79 From: Latrodectus
| Posted: 2008-03-12 13:29  
Deffinetly send me an e-mail. im working on two different projects to try and save ds.
Sorensench1@wsdmail.net
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Sanity Assassin (K'Luth propaganda) Grand Admiral Sanity Assassins
Joined: February 19, 2006 Posts: 919 From: Pittsburgh PA, USA
| Posted: 2008-03-12 15:04  
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On 2008-03-12 09:41, Fatal Xpli$it wrote:
"why is the player base so low/why is the game dying", |
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I KNOW I KNOW!!!
But before my rant and possibly piss some of you off, I am stating that yes, I have tried games like EvE, and Warcraft, and many others.
Ok...
1) most people looking for a game want nice sparkly crazy graphics because their small brain cant grasp a purley fun game.
EX: EvE players
2) or they want to have to buy expansion packs every 3-4 months and a million options in a game that could cause the more mature game player to say "screw this, im gettin drunk".
EX: WoW players
3) Its a small community, and in my opinion, many game players dont like that. I do like it, but I think the mass consumer base of mmorpg's look for a obscene ammount of people to talk to...about not much really.
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DjArcas 1st Lieutenant
Joined: March 08, 2008 Posts: 4
| Posted: 2008-03-12 15:13  
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On 2008-03-12 15:04, Sanity Assassin (K'Luth propaganda) wrote:
1) most people looking for a game want nice sparkly crazy graphics because their small brain cant grasp a purley fun game.
EX: EvE players
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True enough. Darkspace used to look amazing, but any game that shufties along at 1500 fps on my laptop with on-board graphics could possibly do with a little graphics love.
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2) or they want to have to buy expansion packs every 3-4 months and a million options in a game that could cause the more mature game player to say "screw this, im gettin drunk".
EX: WoW players
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...there's only been on WoW expansion pack in 4 years. Now, EVERQUEST...
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3) Its a small community, and in my opinion, many game players dont like that. I do like it, but I think the mass consumer base of mmorpg's look for a obscene ammount of people to talk to...about not much really.
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Best thing about DS, tbh. If I ask a stupid question, I get NICE, FRIENDLY answers, instead of "lol noob go bak 2 dedmines"
Ofc, I might not mind trading in a *little* of that nice community feel for 250 ships on my side in combat
[ This Message was edited by: DjArcas on 2008-03-12 15:13 ]
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Latrodectus Captain
Joined: March 21, 2006 Posts: 79 From: Latrodectus
| Posted: 2008-03-12 15:15  
lol...
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2008-03-12 15:39  
Way to not contribute...
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-03-12 18:12  
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On 2008-03-12 09:55, DjArcas wrote:
Awesome. I'm a professional games coder with 10 years' experience. Where do I sign up to lend a hand?
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Hi!
I be Backy!
You can email me and I can forward you onto Faustus if you would like?
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2008-03-12 18:34  
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On 2008-03-12 08:33, Reeves-81 wrote:
"Because the people that work on it are volunteer. Except Faustus, who doesn't take this job very seriously has overextended himself, doesn't want to spend money to hire somebody to code this game and has another job coding for a different company."
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This isnt a job for Faustus. Darkspace was started as a side project for Faustus, and something to do in his spare time. He never expected it to last this long. He can't spend the money on people to code Darkspace due to him having a family he has to support.
[small][ This Message was edited by: Crim {R33} on 2008-03-12 18:34 ][/small]
[ This Message was edited by: Mersenne Twister on 2008-03-13 09:12 ]
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