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[FAQ
Forum Index » » Developer Feedback » » Developer Discussion on state of .484?
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 Author Developer Discussion on state of .484?
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-02-26 10:18   
unless the baby step you are refering to is part of such a large problem its almost impossible to "hot fix" the idea/solution might sound simple but implimentation of said solution is a whole different matter.
_________________

- Axi

Dionysian *EP5* (Angel of Destruction)
Grand Admiral
*Renegade Space Marines*


Joined: November 21, 2003
Posts: 135
Posted: 2008-02-27 14:49   
Accept what you're saying axi but when you look at the complants re 483 the big ones are

Lag
EDs / PDs
Mirving

a lot of lag is graphic lag imho. so as baby steps,

reduce the amount of missiles being fired by missile ships and def bases - increase beams.

stop being able to switch scl for particle cannon etc. and tie max upgrades to ship class - it already works for guns why not armour,

clamp damage radius on bombs to a set figure.

for many people, a 484 like that 6m ago (afte testing) would have been fine. the rest of the time could have been spend on 485 better balancing the ships.
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