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Forum Index » » English (General) » » Sol, or how it affects gameplay.
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 Author Sol, or how it affects gameplay.
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2008-02-28 15:36   
I assume we all know of the present situation. At present, Sol is under the stale grip of the ICC: In vain, UGTO sometimes mounts an assault, only to find themselves incapable of completely retaking Sol, either due to time issues or other matters.

Now, don't get me wrong. I am quite fine with boasting the ICC egos by taking Sol. It does make a nifty point. "We have your home system, haha."

But from what I've learned from the lobby, UGTO's been unwilling to play lately due to ICC's capture of Sol. At that point, if this argument holds truth, I think we're doing it wrong. Horribly. I will not claim to have no hand in this, as I am guilty as all the others in taking and trying to keep Sol in the name of the ICC.

But I want this situation resolved, really: To me, it isn't fun knowing my actions deter others from playing, and as much as it is possible, I'd like to be able to get UGTO and ICC to enter conversation and, perhaps, come to an understanding that will enable the UGTO to play again.

My suggestion would be, though I wonder how much the other ICC agree with me, that the ICC falls back to Epsilion Caranie (and K'luth to follow this example), and allow UGTO to re-take all their systems up to R33 (yes, that includes Barnard's Star), as well enabling them the time and opportunity to rebuild their clusters and prepare themselves to fend the ICC off again.

Of course, I could be entirely wrong, and UGTO's motto of "It's fun being on the low end of things and still winning" still holds true: Perhaps other issues deter UGTO players from mounting assaults?

So in this thread, if possible, I'd like to discuss why the UGTO has mostly stopped playing, and what we all, as a community, can do to ensure everyone has a good time playing this game (even if, sometimes, you're going to have to give something in return to get something: i.e. give up Sol to get fun again.)
_________________


|Kakashi|
Fleet Admiral

Joined: April 04, 2007
Posts: 448
Posted: 2008-02-28 15:44   
Th4ts quit3 a m0uthful!
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2008-02-28 15:48   
Quote:

On 2008-02-28 15:36, Bardiche wrote:

To me, it isn't fun knowing my actions deter others from playing




This says a LOT about your character, and you are now my friend.


As for the rest of the post, I fear the mods will not permit such an act, even if the community agreed to it. It would constitute agreement for mutual pres gain to 'permit' the recapture of planets in an organized manner. They wouldnt even let us agree to an alliance for the purpose of gaining a couple of kluth factories in Sol a while back.


I can't speak for everyone, but as for why I am playing/doing little in the MV is that our actions are futile. No matter how we build (which DOES take HOURs and even DAYs), anyone can mirv it flat again in minutes, making building outward pointless. And, since we cannot maintain a shipyard outside the safe zone for more than a day, we are fine with just spawning at Sol. And since are spawning at sol, it is just fine to let you have SYs at Sol, so the combat keeps rolling.

Ownership of planets and systems is meaningless in the MV. We have all the resources we will ever need at Earth and we gain nothing from owning more. I suppose that means we lack the incentive to push back, so we don't. That is just my perspective. Other UGTO may see/feel things differently.
_________________


Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2008-02-28 16:00   
Honourable, but sol isn't affecting gameplay. you were listening to a few newbs complain for a moment "if we take sol back, you'll just bomb it anyways". Sol is the most fun system to take, if icc doesn't do it, kluth mirvs it flat and then doesn't even bother capping half the time. You took a few random noobish complaints and blew it way out of proportion, though I understand your concern. I'd be more concerned about kluth home systems, if you were worried about pwning a faction so bad that it stopped playing
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2008-02-28 16:08   
Excuse me?! Did you just insult me for why I dont bother to retake Sol? How dare you! I NEVER complained about the state of sol, but I was willing to explain my opinion on the situation when asked.

Look. I am in College and MIGHT be able to spare 4-5 hours a WEEK to play between Lab reports and studying crazy math! To insult me for not wanting to spend my few hours of play rebuilding meaningless planets is about the lowest, most self-centered thing you could have done.

I expect an apology.
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Dionysian *EP5* (Angel of Destruction)
Grand Admiral
*Renegade Space Marines*


Joined: November 21, 2003
Posts: 135
Posted: 2008-02-28 16:09   
Why have UGTO stopped playing?

Firstly I wasn't aware that we have stopped playing but i know what you mean.

Secondly - these things go in phases - search back on the forums and you'll see people wailing about icc being dead etc. I think that a type of person don;t like to be on the outnumbered side so switch to the dominant side. Dominant side therefore gets more dominant. Eventually people get sick of no combat so switch sides to the weaker faction.

Thirdly and this is more specific to "now." There is little point taking back the other systems. Some noob will only come and mirv them and recap. Most active UGTO players don;t Mirv - and there is little point v icc shields. That leaves us with neuting - this is low pres so doesn;t attract the pres whores. WIth icc def and the lag that is around now you'll probably die. The maurbon cluster is a death trap - Personally I'm not going to suicide in there and lots of others feel the same so you keep it. We haev enough building to keep the builders happy from SAs regulalr bombing trips so don;t need to crete more by flattening icc planets.

Turning to combat, again there is very little. Unfortunately a lot ( not all) of icc players run before even there shields have been trained. There are honouyrable exceptions. As shields can be reinforced in any direcrion AND you have armour you could at least stick around a bit longer!

Also the ED (and other small icc ships) are notorious combat killers. basically - the shields are over powered and because the ships are small and fast, the majority of weapons can't hit them. Beams will but HCL and SCL suck. I know that this is a problem with the other factions as well but icc have the added advantage of better defensive equipment ( a shield that regenrates almost as fast as we can hit it) yet can still mount kluth weapons and so get the best of both worlds.

Dictors - haven;t seen many recently but players have a habit of dragging one out too readily

Unbalanced fleets - see above but re combat, you get 5 or 6 cruisers facing 3 cruisers and it's only going to go one way unless the outnumbered fleet are excellent

Put it all together and what do you get?
No point bombing - pres gain is low and chance of death high.
No point for combat - icc run if they start to take damage or wil get ED.
Combat unbalanced - Icc will planet hug if outnumbered or rape and kill us if they outnumber us.


What can ICC do about it?

1) Think about lag when putting def on planets - Those fighter bases really add too it!

2) don;t use dictors unless you after a mirver.

3) Don;t use ED's with particles EVER. Don;t use ships below cruiser if you have the rank / badges.

4) Don;t run when your shields get to 70%

5) use neuts - not all the time but i'm sure a bomber dread with neuts will still cap a planet.

Bit of a long reponse but long original post!!


_________________


Purple
Fleet Admiral

Joined: March 17, 2007
Posts: 67
From: Boston, USA
Posted: 2008-02-28 16:24   
well let me just start by saying that you are one of the few icc i have a lot of respect for. most people just bomb, cap, build and think nothin of how the other faction feels about it. you do stop and think about how other factions feel about it and as kanman said (could not have said it better myself) that shows a lot in your character. the reasons for ugto not playing much may or may not be from the icc domination. but speaking for myself i dont mind the icc being in sol, yes it sucks not owning a bunch of systems however it is easy to spawn ships, repair, and the combat is right outside our front door. i have not been on much lately because of life getting in the way however when i do return full time i promise everyone here that i will take back what belonged to ugto in the first place.

i think you did a very noble thing to speak out like you did and once again i have a lot of respect for your courage and honesty.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2008-02-28 17:05   
I had a long post written here. I removed it. I read it over and realized I was being overly defensive of the ICC, where this thread was, instead, an attempt to get to understanding why the UGTO no longer plays, and whether or not the ICC can do something to help re-kindle the flame of UGTO pilots.

In an attempt to better combat, I have deleted my Escort Destroyer and will try to avoid my instinctive reaction of "jump when a side turns red". It's a reaction you get from flying Frigates and Scouts for ages on UGTO side: You forget shields can cushion shots as long as the other sides aren't entirely down.

However, as it is apparently impossible to just let ICC pull back and allow UGTO to re-take planets without much interference from other factions (mutual pres gain thing), are there any other solutions we could bring to make Metaverse fun again until 484 rolls out? A possible MV cleanswipe? (though I imagine this might anger some)

9 UGTO in MV now. lol

[ This Message was edited by: Bardiche on 2008-02-28 17:20 ]
_________________


Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-02-28 18:24   
Deja vu...
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
Purple
Fleet Admiral

Joined: March 17, 2007
Posts: 67
From: Boston, USA
Posted: 2008-02-28 18:44   
well i would just like to add that about icc running at 70 shields....you shouldnt do that (dont ask me why, you just shouldnt lol) i usually stay in the fight until my hull is at 70% unless i know there is a AD around because one hit from the ion cannon and i am burnt toast. just play it smart and dont be a chicken is what im trying to say.
_________________


Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-02-28 19:07   
...

*deep breath*

UGTO don't come away from planet unless they outnumber the enemy 2-1 at least.
UGTO don't engage with anything other than BDs and PDs 75% of the time.
UGTO are the first to dictor, first to PD, first to planet camp, first to whine, first to beacon, first to run, first to MIRV, first to gank, and the last to ever let someone whose bugged go free.
UGTO are cowards and newbies and horrible pilots.

Did I miss anything? Oh right!

UGTO do all of this... with the most powerful pound-for-pound ships in the game. Hell, if it weren't for arc bug they'd also be unkillable.
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2008-02-28 19:17   
Quote:

On 2008-02-28 16:08, Kanman *FC* wrote:
Excuse me?! Did you just insult me for why I dont bother to retake Sol? How dare you! I NEVER complained about the state of sol, but I was willing to explain my opinion on the situation when asked.

Look. I am in College and MIGHT be able to spare 4-5 hours a WEEK to play between Lab reports and studying crazy math! To insult me for not wanting to spend my few hours of play rebuilding meaningless planets is about the lowest, most self-centered thing you could have done.

I expect an apology.






Ignoring your apparently enormous ego, I'll explain this; I never mentioned your name. I didn't even think of you
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2008-02-28 19:22   
Quote:

On 2008-02-28 19:07, Coeus {TB} wrote:
...

*deep breath*

UGTO don't come away from planet unless they outnumber the enemy 2-1 at least.




This is just not true. We took back some planets in Sol today with only 2 online and 3 ICC attempting to stop us.

Quote:

UGTO don't engage with anything other than BDs and PDs 75% of the time.



I never use a PD, and VCA doesn't use them all the often. However, I see no problem with the BD. They are not all the great in combat, surpassed by our Battle Cruisers. As for ICC, 90% of all battle include an ED.

Quote:

UGTO are the first to dictor, first to PD, first to planet camp, first to whine, first to beacon, first to run, first to MIRV, first to gank, and the last to ever let someone who is bugged go free.



Most of us only dictor bombers and EDs. I already mentioned PDs, We try to engage when we feel we will last longer than 45 seconds against all those torps you cram in your Missile ships. We of course will run when we are taking hull damage, which is better than running at 70% shields. VCA doesnt mirv, and VCA is most of the UGTO fleet atm. I think you mean 'gang', and we do aim for teamwork. Thats a good thing. As for bugged ships, If you let us know you are bugged, all VCA should be letting you go. Let me know if this is not the case. Bring image proof if you have a name in mind.

Quote:

UGTO are cowards and newbies and horrible pilots.



This is a cheap shot with no support. ICC planet camp so much I have a Battle Station specially designed for barraging them out. many of us fight in combat quite well, and there are hardly ANY new players in DS atm.


Quote:

Did I miss anything? Oh right!

UGTO do all of this... with the most powerful pound-for-pound ships in the game. Hell, if it weren't for arc bug they'd also be unkillable.




You got this one right on. UGTO ships are designed to be in the frey for a long while. Good armor. Good guns.
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2008-02-28 19:30   
Quote:

On 2008-02-28 19:17, Fatal Xpli$it wrote:

Ignoring your apparently enormous ego, I'll explain this; I never mentioned your name. I didn't even think of you



If there was confusion, I am sorry. but your statement started with 'you were just listening to a few newbs', and there were only 2 replies before you, which made it appear you were referring to previous replies.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-02-28 19:32   
So... you bombed with only 5 people total online. Oh so brave.

The rest of the garbage that you said... kkshurthnxbai.
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
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