Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +5.8 Days

Search

Anniversaries

14th - wolf420

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » NPC enemies
Goto page ( 1 | 2 | 3 Next Page )
 Author NPC enemies
Dune Warz
Grand Admiral

Joined: October 24, 2006
Posts: 39
Posted: 2008-04-08 17:31   
Why can't you add some NPC enemy ships or something? I know you only have a small team of programmers but still adding a few NPC would greatly improve game play. It's extremely hard to level in this game due to lack of players. I couldn't get very far in this game, thats the one reason why I quit. So adding a little more flavor to this planet building game would greatly improve population growth.
_________________


Dune Warz
Grand Admiral

Joined: October 24, 2006
Posts: 39
Posted: 2008-04-08 17:33   
One more thing... When new players come into the game they have nothing to do. They wander around with no enemies to fight, they can't build they can't do anything at all. Why wouldn't they quit?
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-04-08 18:12   
First off NPC in a PVP game?

but the idea is nice but the current game is giving the NPC AI a to hard time to survive. ranking/leveling should be a challenge not a walk in the park.
you can kill a AI dread in a corvet if you plan it correctly, a player dread v/s a AI dread is just a couple of salvo's for the kill.
So thats why no NPC in game.
The NPC concept is not put in the garbage-bin but, the idea is in the fridge until this game is balanced properly.

But the developers might give you a more insight of possible future plans, if your interested.

Quote:
On 2008-04-08 17:33, Aldune. wrote:
One more thing... When new players come into the game they have nothing to do. They wander around with no enemies to fight, they can't build they can't do anything at all. Why wouldn't they quit?

all player know the staff is aware of this problem.
Heck almost every player knows this. and some of them DO quit themselves.
But what can we do about it. putting NPC in will only result in exploitation.
And growing a playerbase is not something you can magically arrange.

But i am just a humble player, maybe a staff can give proper comments.
_________________
DS Discordion

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-04-08 19:38   
The current AI in the game click on a target, and mash spacebar.

They also turn randomly. I think they try to keep the front of their ship pointed at the enemy

ICC ships don't even shield rotate.

Newbies should be given supply ships, that way they would at least be helpful and people would be friendly to them
_________________


Sputter{TB}
Grand Admiral
Interstellar Cultural Confederation United


Joined: September 22, 2004
Posts: 109
From: Pennsylvania
Posted: 2008-04-08 23:03   
also new players are meant to play on the newbie server or admiral first so they can try building and such.... MV is really meant to be played by players that have a feel for things now
_________________
Ph33r the Ruptors!

  Email Sputter{TB}
Dune Warz
Grand Admiral

Joined: October 24, 2006
Posts: 39
Posted: 2008-04-09 19:27   
I'm pretty sure that newbe players don't like the newbe server that much. First off the newbe server has no one to fight..
Second a newbe doesn't have a building ship.
Third Extracting is the most boring thing a newbe can ever start off with.

Tell me how many times do people actually battle in this game? Like once every other day at most.

Adding some npcs will only enhance the game. Let say it's a fourth species. When you go out npc hunting others will too thus more battles. When everyone meets the npc and players all will battle it out not just the players against npcs.
So I think it's a good idea. If I'm missing a point why npcs would destroy the game then let me know. Cause if this keeps up the game will selfdestruct.

I love this game because I love space. This game really makes me think about our future and space technology. If I were playing this game single player it'd at least have some npcs. Playing a game that feels empty just doesn't make a player want to play. It's like going to play foot ball all by yourself. What I mean by empty: You go through all the gates in the game and you meet no one. No one comes out to fight. Meaning supplying and battleing are out of the question.

_________________


Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2008-04-09 19:57   
Quote:

On 2008-04-09 19:27, Aldune. wrote:


Tell me how many times do people actually battle in this game? Like once every other day at most.





Now I'm not quite sure where you got that idea.. Fighting is a lot more common than that
_________________


Sanity Assassin (K'Luth propaganda)
Grand Admiral
Sanity Assassins


Joined: February 19, 2006
Posts: 919
From: Pittsburgh PA, USA
Posted: 2008-04-09 20:11   

_________________


  Email Sanity Assassin (K'Luth propaganda)   Goto the website of Sanity Assassin (K'Luth propaganda)
Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-04-09 20:17   
Quote:
On 2008-04-09 20:11, Sanity Assassin (K'Luth propaganda) wrote:
[img]

Daily screenshot shows a Mir pilot fighting a UGTO Dread.
How ironic Mir Is a NPC.
_________________
DS Discordion

Sanity Assassin (K'Luth propaganda)
Grand Admiral
Sanity Assassins


Joined: February 19, 2006
Posts: 919
From: Pittsburgh PA, USA
Posted: 2008-04-09 20:35   
i was just bored.
_________________


  Email Sanity Assassin (K'Luth propaganda)   Goto the website of Sanity Assassin (K'Luth propaganda)
Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2008-04-09 22:10   
Quote:

On 2008-04-09 20:35, Sanity Assassin (K'Luth propaganda) wrote:
i was just bored.





looks like the mouth from the Rocky Horror Picture Show
_________________
-so precious lovin the thrill...

Delando
Marshal

Joined: May 04, 2007
Posts: 260
Posted: 2008-04-09 22:26   
I agree that NPC does seem to bring out certain problems of expoitation.

However, think that a price worth paying to have something to do in MV during our "low" player times.

I would really appreciate having some NPC's to fight when there only 6 players wondering around in the vast MV.

U know, to have some thing to do besides bombing and building on these late nights.


Darkspace should be a game where u can go into the game at any time and find SOMETHING to fight.

not just the peak hours during the day.


_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2008-04-09 22:32   
Quote:

On 2008-04-09 20:17, Eledore[NL] wrote:
Daily screenshot shows a Mir pilot fighting a UGTO Dread.
How ironic Mir Is a NPC.



actually, the pilot there is Faustus and im the one flying the dread in that series.

although i suppose technically Faustus is a Non-Player Character...
_________________


DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2008-04-10 01:47   
Ok here is just my views about the NPC err Rats

1. Sure they have there problems.

2. It would be nice to go though a gate and to once in a while have something attack you for no reason so you can call for help.

3. it would be nice because after the players are done picking off the npc they will quickly turn on each other as has always happened.

4. NPC err rats are meant to be dumb. Heck even the eve rats are dumb...

5. it keeps players hooked and or gets them hooked by the feel of combat.

6. it is always embarrassing if you get killed by one. Manly because there dumb.

7. It makes combat more popular and people would have something to do every so often.

That was just some things I though about listing.

_________________
(- _ -) - Email: admin@inductivesoul.us

(' o ') - Website: DIAU.NET


  Email DarkSpin   Goto the website of DarkSpin
DMC-13
Admiral
Evil Empires Inc.

Joined: February 16, 2008
Posts: 187
From: Huntington Beach, California, USA
Posted: 2008-04-10 02:04   
I totally agree.

DMC-13
_________________


  Email DMC-13
Goto page ( 1 | 2 | 3 Next Page )
Page created in 0.020371 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR