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[FAQ
Forum Index » » Beta Testing Discussion » » [Poll]Gideon's FX pack
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 Author [Poll]Gideon's FX pack
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2008-05-01 13:47   
Q: Should Gideon's FX pack be implimented as the default weapon effects, or should it remain as an optional addon.

For Comparison-

Current:


Gid's FX:


[ This Message was edited by: Doran on 2008-05-01 14:00 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-01 13:51   
I've always liked gideon's graphics better. So it has my vote.

[ This Message was edited by: Nanatsu-Yoru on 2008-05-01 14:23 ]
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SaturnShadow™ *FC*(Angel Of Darkness)
Marshal
*Renegade Space Marines*


Joined: February 03, 2007
Posts: 310
From: UK
Posted: 2008-05-01 14:06   
defenately go for the new
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-05-01 14:10   
My preferences:

Cannons:
EMP - Gideon (barely)
Rail - Gideon
Pc - Neutral, though I like the little trail of now
Psi - Current

Beams:
Flux - Current
Rupt - Gideon
CL - Gideon
ELF - Gideon (barely; I like them being a bit thinner, though)

Torps: assuming the same view/ange/range, they might want to be scaled down a bit, but generally:
AM - Gideon
P - Gideon
F - Gideon
I'd also say maybe shift the colors back slightly towards the current ones; that is, have the AM be more yellowish to better differentiate it from the Ptorp.


So basically, I guess I come out in favor of Gideon's pack, despite never having used it.. with the exception of a few tweaks, the Flux Beam, and the Psi cannon.
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Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2008-05-01 14:13   
I agree with shig on those.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-01 14:13   
Quote:

On 2008-05-01 14:10, Shigernafy wrote:
Beams:
Flux - Current




The flux looks ugly, but at the same time, it's an ugly weapon. It looks...how do you say it? Powerfully ugly?

However, I think it'd be a good idea to pick the ones that are liked the most and just use those.

I should update my post like yours later...
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-05-01 14:16   
I was actually thinking about that with the Flux. It IS kinda ugly, but I like the ugliness more than just one more regular beam with a slightly different color; looking at the beams from Gids pack, everything but the disruptor just looks the same with a slight hue shift.

I was thinking, though, that if we do keep the current Flux look, maybe tone down the wierdness around the beam; still have it pulse and look crazy, but not so big crazy. In any case, I'll fiddle with it one of these days and see if I can make it look unique but not quite so wacky.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-01 14:28   
What about core weapons? We need a craaaazzzzyy trail on those things. Especially for the Krill.
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2008-05-01 14:37   
Personally, I like brighter effects.

Therefore, the current cannon effects, we should keep. And preferrably improve their trails.

Gideons torpedo effects are FAR better however, and would keep them. And as Shig said, a golden tint (not sickly yellow, please) to the AM torps would be welcome. And a thick trail too, if its possible.

I don't like how CL's currently look or look in Gideons pack. They seem too thin. Gideons pulse and Disruptor effects look grand though.




-Ent
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-05-02 07:35   
since his torpedo and cannons are superior im giving Gid my vote.

although some are a bit off like most ppl say the overal is in Gids favor.
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Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2008-05-02 08:55   
I like our current cannons, but the rest I would have to go with Gideon's pack. I think it's easier to tell what cannon is comming at in our current graphics compared to Gideons.
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$hadow
Cadet

Joined: June 21, 2003
Posts: 5
Posted: 2008-05-02 12:17   
BEAMS: Keep old Flux and Elf, update the others

CANNONS: I just feel that the graphics for the Rail and Psi should be switched then it would all work.

TORPS: New Torps across the board.

[ This Message was edited by: $hadow on 2008-05-02 12:21 ]
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_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-02 12:27   
Quote:

On 2008-05-02 12:17, $hadow wrote:
BEAMS: Keep old Flux and Elf, update the others

CANNONS: I just feel that the graphics for the Rail and Psi should be switched then it would all work.

TORPS: New Torps across the board.



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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2008-05-02 17:20   
Gideons Torps.

Current on all others.
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Ham&Swiss
Grand Admiral

Joined: October 12, 2004
Posts: 418
From: 10$ to whoever finds me
Posted: 2008-05-02 18:08   
Quote:

On 2008-05-02 12:17, $hadow wrote:
BEAMS: Keep old Flux and Elf, update the others

CANNONS: I just feel that the graphics for the Rail and Psi should be switched then it would all work.

TORPS: New Torps across the board.

[ This Message was edited by: $hadow on 2008-05-02 12:21 ]


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