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Forum Index » » Developer Feedback » » [1.5] Stress Test - Bugs and Feedback
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 Author [1.5] Stress Test - Bugs and Feedback
Admiral Ackbar
Ensign

Joined: March 26, 2008
Posts: 108
From: Home One
Posted: 2008-08-01 07:21   
Quote:

On 2008-07-22 19:17, JBud™ wrote:
this may have been fixxed by now but yesterday when playing as kluth in beta,
I was in a mandy and took a few hits to my armor and watched my armor recharge at a smooth rate (nice and normal)....
Later on i was in a battle in deep space and i got hulled pretty good thats when i noticed that my automated hull repairs ( i traded chit armor for 2 of them) were also repairing my armor....
When active my armor was rising extremely fast (as if i was near a couple of depots but i was not). Once my hull was repaired i got more armor damage and cloaked again my armor repaired smooth (nice and normal).

The best way i can explain this is the auto repair activated only for the hull (like its supposed to) however it also repairs armor as well.

Contact me if u need more info,
-JBud


[ This Message was edited by: JBud *A* on 2008-07-22 19:19 ]




UPDATE: this is still happening tested it just earlier and the auto repair is still repairing armor at a fasterthannormalrate when hulled and auto rep is active
_________________




Admiral Ackbar
Ensign

Joined: March 26, 2008
Posts: 108
From: Home One
Posted: 2008-08-01 08:25   
also since the last update all ships are INVINCABLE woot! but yea makes it boring plz fix it

ALSO:PS: "infantry wont load goth said it took 5 minutes foor him but i never got my inf and i waited at the planet i loaded them for longer than 5 min"

[ This Message was edited by: JBud™ on 2008-08-01 08:28 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-08-02 13:06   
Can't spawn ugto heavy transport.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-08-22 12:53   
Tractoring is still borked - a supply ship can move a station at 25 gu/s and suffer zero penalty to energy.

Jumping with the tractor on also does some wierd things. Aparantly you can drag somebody throughout the length of the jump your ship stays within tractor range of the ship your tractoring.


[ This Message was edited by: HeavyRob on 2008-08-22 12:54 ]
_________________


The Master Debator
Cadet

Joined: July 03, 2008
Posts: 114
Posted: 2008-08-22 13:47   
Quote:

On 2008-08-22 12:53, Fattierob (x2 Sandvich) wrote:
Tractoring is still borked - a supply ship can move a station at 25 gu/s and suffer zero penalty to energy.

Jumping with the tractor on also does some wierd things. Aparantly you can drag somebody throughout the length of the jump your ship stays within tractor range of the ship your tractoring.


[ This Message was edited by: HeavyRob on 2008-08-22 12:54 ]




After further testing, me and dark found out that you could travel the Z-axis by tractoring under a ship as well. Also you can drag a ship through the jump so long as both players are traveling the same speed.
_________________
I'm not even angry.

Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2008-08-22 18:12   
kluth weapon system , tested on siphon

Siphon: at 0 gu(sitting), energy 188.6, full fire 159.00 energy left . Recharges normal.
Siphon: at 15 gu speed,energy 188.6 full fire 115 energy left. recharge very low.
Siphon : at 15 gu speed, 188.6 to 0 enegry , 2 and half alpha strike.


Bug:

Point blank within 200 gu , fire disp, press and hold "control" , move your cursor to 3000 gu away to the transport , kill it with your disp or assault disp.


_________________
* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2008-08-22 19:56   
In the current mv anyship kluths fight against has a beacon slot.Most of the time people know you are cloaked and close , so they shot beacons all around.

So my suggestion is ; as dev insists on team play uberly , could it be posible to assign beacons to only scout ships and not be beaconed while cloaked?
_________________
* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-08-22 20:43   
Quote:

On 2008-08-22 19:56, pakhos wrote:
In the current mv anyship kluths fight against has a beacon slot.Most of the time people know you are cloaked and close , so they shot beacons all around.

So my suggestion is ; as dev insists on team play uberly , could it be posible to assign beacons to only scout ships and not be beaconed while cloaked?



they already did that,.
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2008-08-25 01:25   
since today morning everytime i try to play in beta having a exception error.

exception has occuired. (faction chose sreen , after click one of them and accept)
_________________
* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

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