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[FAQ
Forum Index » » Developer Feedback » » ED vs AD
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 Author ED vs AD
Deltabacon
Fleet Admiral

Joined: August 17, 2007
Posts: 395
From: Liverpool, Great Britain
Posted: 2008-08-13 08:56   
The escort destroyer. all beams, weak(ish) shields and not good in a fight.

The assault destroyer. Massively powerful.

The ED hulled the AD before being hulled itself. granted, energy problems did affect the AD but still, this is a problem.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-08-13 12:50   
Quote:

On 2008-08-13 08:56, Deltaflyer wrote:
The escort destroyer. all beams, weak(ish) shields and not good in a fight.

The assault destroyer. Massively powerful.

The ED hulled the AD before being hulled itself. granted, energy problems did affect the AD but still, this is a problem.



escort destroyer is not meant for engaging ships. it's meant for point defence.
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Dionysian *EP5* (Angel of Destruction)
Grand Admiral
*Renegade Space Marines*


Joined: November 21, 2003
Posts: 135
Posted: 2008-08-13 16:39   
Isn;t that the problem that he's stating? you would expect the AD (as a combat ship) to cream the ED ( a point def ship) but it didn't. There ar only 2 real reasons for this.

1) Noob AD pilot - Vet ED pilot or
2) ED is too powerful.

who would ever imagine 2) in darkspace
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-08-13 17:40   
ED has beams. don't get close. also, isn't AD ICC? that negates the point - all ICC ships suck.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2008-08-13 18:16   
Quote:[/small]

On 2008-08-13 17:40, HeavyRob wrote:
ED has beams. don't get close. also, isn't AD ICC? that negates the point - all ICC ships suck.




If ignorance is bliss, you must be some-word-I-possibly-cannot-utter-for-fear-of-breaching-RoC.

Anyway, no. Assault Destroyer is UGTO.

ADDENDUM:
Assault Destroyer is a beam based attack Destroyer meant to destroy other vessels in combat. The clear implication here is that the Assault Destroyer cannot defeat an ESCORT ship.

[ This Message was edited by: Bardiche on 2008-08-13 18:16 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-08-13 19:20   
Quote:

On 2008-08-13 18:16, Bardiche wrote:

ADDENDUM:
Assault Destroyer is a beam based attack Destroyer meant to destroy other vessels in combat.




Theirs your problem.

You went in a beam based attack destroyer into beam range against.....a ship that has more beams then you.


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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-08-13 20:48   
wut?

Your strange and continued defense of this situation is confusing me.

I say we make custom gadgets for every ship so we can tailor them exactly. That'll only take another 14 months, during which time I can add a few more gaifen varieties, which is really what this game needs to succeed.

also, don't you love serious, helpful devs?
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2008-08-13 23:55   
You've explained why the ED won, but the problem seems to be the fact that the ED won, not the reason the ED won :/

Could you make special restrictions to point-defense ships so they have low level lasers? Or, maybe you could treat the ships as lower classes to keep levels low, and have the destroyer model..

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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2008-08-18 21:31   
Could you have two modes, like we have the auto point defence and manual fire lasers now, what about if manual targetting was lasers are full power doing a moderate amount of damage (Lvl 6?), but switching over to point defence (Like ECM, countdown timers and charge times etc?) will force the lasers into a say, Lvl 2 Power, but the laser can fire quicker, in a more missile defence role.
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2008-08-20 22:59   
just give assault versions more heavy chem lazers
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-08-20 23:32   
Quote:

On 2008-08-20 22:59, doda *EP5* (No Longer Exception...) wrote:
just give assault versions more heavy chem lazers




Those eat power like crazy.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-08-21 08:21   
HCLs on a dessy?
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Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2008-08-22 09:38   
Quote:

On 2008-08-13 08:56, Deltaflyer wrote:
The escort destroyer. all beams, weak(ish) shields and not good in a fight.

The assault destroyer. Massively powerful.

The ED hulled the AD before being hulled itself. granted, energy problems did affect the AD but still, this is a problem.




Look at it this way...

Escort Destroyer. Escort being defined as: a protective screen of warships or fighter planes or a single ship or plane used to fend off enemy attack from one or more vulnerable craft.

Assualt Destroyer. Assualt being defined as: a violent military attack usually involving direct combat with enemy forces in a concerted effort (as to reach a goal or defeat an adversary).

Now it is simple to say by they very ideal of thier respective names that the Escort Destroyer is ment to well... Escort - While the Assualt Destroyer is ment to do one thing... KILL ITS ENEMY...

The Escort Destroyer is also keeping with the ICC's Fleets basic rule... defense, Defense and even more DEFENSE!

Understand?

My name is Rocko Willis, and I approve of this Post!
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Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2008-09-22 19:19   
solution: remove normal CL lasers on the ED, stick on pulse beams.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-09-24 13:03   
I had a feeling this would be the case.

Have you tried the ED vs a PD? I think that would be a more balanced test. But in either case, I need to take another look at the layouts for the 'Escort' class destroyers.

This is the kind of feedback that is useful, although I would like to see multiple tests, not just one battle.

Thank you.
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