Author |
Procyon constellation & MI |
Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2009-01-07 11:56  
Quote:
|
On 2009-01-06 22:12, Fattierob (x2 Black Keys) wrote:
Quote:
|
On 2009-01-06 18:17, Enterprise wrote:
Wait, you don't see a problem with players having to work through hell to get a planet just to have it snatched away back without even a fight?
-Ent
|
|
Personally, I do. I only suggested such things as a quick fix. Really, as a long term idea, all of Procyon should be capable, but the number of extra ships the MI have above normal AI limits increases as the number of planets they have decreases.
example:
formula while planets held is >= 5: (max planets to have) / ((planets held - 5) + 1) [round down]
formula while planets held is < 5: (max planets to have) / (planets held + 1)
[Round Down]
Number of Planets to have: 50
Number of planets currently owned: 50
Extra ships: 50 / 45 = 1
Number of Planets to have: 50
Number of planets currently owned: 30
Extra ships: 50 / 25 = 2
Number of Planets to have: 50
Number of planets currently owned: 10
Extra ships: 50 / 5 = 10
Number of Planets to have: 50
Number of planets currently owned:5
Extra ships: 50 / 1 = 50
Number of Planets to have: 50
Number of planets currently owned:1
Extra ships: 50 / 1 = 25
The idea is that the AI appears in a huge cluster during a "back to the wall" situation, but if the humans manage to capture the remaining few planets, the numbers begin to drop. Obviously, 50 extra AI on a server would be quite excessive, but this is just an example using made up numbers |
|
This. I like this. Very much so.
It could even be used for the faction AI in their home servers, so that it's harder for one particular faction to get wiped out. And then all the players on that faction have to do is secure a foothold and the AIs start spawning again, making it easier to recover.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
|