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A graphical representation for a playerbase that obviosly can't read |
Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2009-02-06 17:01  
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On 2009-02-05 21:40, Gejaheline wrote:
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On 2009-02-05 20:29, LAG wrote:
Yeah, those are ovals! , for those DarkSpace players that have an incorrect geometrical perspective.
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Yes, it's not the image that's wrong, it's the viewer's aspect ratio.
Or they're being viewed from an angle.
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I measured it in MS Paint.
Big circle is 327 pixels tall, 376 wide. Little circle is 81 pixels tall, 92 wide.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2009-02-06 19:35  
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On 2009-02-06 17:01, Jim Starluck wrote:
I measured it in MS Paint.
Big circle is 327 pixels tall, 376 wide. Little circle is 81 pixels tall, 92 wide.
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Okay, so you need to adjust the aspect ratio of your monitor's display to 1.17757:1, in order to see the correct image.
That, or, as I said, the circles are on a flat plane that's being viewed from an angle deflected from the vertical, like in isometric RTS games.
Seriously, they're circles. You just need to free your mind.
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Lord Raiden *Super Sup* Grand Admiral Interstellar Cultural Confederation United
Joined: March 23, 2002 Posts: 91 From: London
| Posted: 2009-02-06 19:57  
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On 2009-02-06 15:21, Gejaheline wrote:
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On 2009-02-06 10:55, Admiral Alucard wrote:
Changed shape....How is that posible. Those drads and criusers and shape shifters!
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Transformers: Dreadnaughts In Disguise.
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lol now thats made my day...
_________________ DarkSpace Member Since 2002
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JBud:
Collision detection is funny huh? amazing how it can detect a tiny pcannon projectile hitting you, but a whole planet? nothing is there!
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Ship-Of-Fools 2nd Rear Admiral Angry Mob
Joined: June 10, 2004 Posts: 415 From: USA
| Posted: 2009-02-06 20:07  
having been very busy at work, my mindset was not prepared for this post, as it takes me several hours to warp my lil mind enough to interact with this community
after reading this post, i realized you are all damaged, everyone of you
and OMG Faustus is our leader!!!
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Jaydawg Vice Admiral
Joined: October 11, 2003 Posts: 150 From: vermilion AB
| Posted: 2009-02-06 21:20  
I don't get it.
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2009-02-06 22:17  
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On 2009-02-05 15:11, Gejaheline wrote:
Mostly for the same reasons that explain why a WWII-era battleship is bigger than a machine-gun-toting patrol boat, but is armed with 18-inch guns rather than hundreds of machineguns.
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A battleship with hundreds of machine guns would be awesome.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-02-06 22:38  
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On 2009-02-05 15:11, Gejaheline wrote:
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On 2009-02-05 14:37, MrSparkle wrote:
I don't see where the big circle also gets higher level things for dead-making?
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Mostly for the same reasons that explain why a WWII-era battleship is bigger than a machine-gun-toting patrol boat, but is armed with 18-inch guns rather than hundreds of machineguns.
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Ahh but that patrol boat had it's uses, uses that the big battleship with the big guns couldn't do. You never saw patrol boats vs battleships.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2009-02-06 22:53  
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On 2009-02-06 22:17, Tbone wrote:
A battleship with hundreds of machine guns would be awesome.
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In total agreement with you there, Tbone.
As for the patrol boat having its uses, Sparkle, that is true, but the physical fact is that it is smaller than a battleship, so you couldn't put 18-inch guns on it, regardless of how awesome that might be.
Although I suspect someone right now is furiously working in photoshop, swapping the armament of a battleship and a patrol boat.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2009-02-06 23:09  
You don't put 18-inch guns on patrol boats. You put torpedoes on patrol boats, sneak in close and blow the battleship out of the water.
That's why they invented the torpedo-boat destroyer, later shortened to just "Destroyer." To screen capital ships from torpedo attack by dinky little boats, because the BB's big guns couldn't hit them very easily.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-02-07 00:35  
Which gives those destroyers some very very hefty firepower right? Hefty but with a specific purpose.
Just in case anyone didn't realize, I'm trying to draw a correlation with Darkspace's ships. Our destroyers and smaller ships have no unique purpose like their real life 20th century counterparts did. Whereas a WWII battleship won'twant an enemy destroyer or patrol boat near it due to torpedoes, in Darkspace a dread doesn't care if an enemy destroyer is nearby. I usually ignore them entirely if it's a player, and enjoy completely wtfpwning them if its an AI.
HINT: Devs please think of ways to give our smaller ships a real purpose! The game shouldn't just be about "the biggest guns on the biggest ships win" because this isn't your typical MMO.
Harder to do than to say, I know. And I know you guys hate hearing the WWII real life comparisons, but you really should draw inspiration from WWII naval battles because they have all the variety and specialized ship purposes this game needs (example, destroyers weren't just smaller, faster versions of a battleship)
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2009-02-07 10:29  
Funnily enough, I started a thread on this topic in the beta forums.
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