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[FAQ
Forum Index » » Tactics & New Players » » How to... play as K'Luth
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 Author How to... play as K'Luth
Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-11-10 16:44   
Quote:

On 2010-10-20 14:30, Pakhos[+R] wrote:

Quite simple. I dont know why people still keep asking about it.




people are thick headed.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-11-11 08:45   
Quote:

On 2010-10-19 16:59, Azreal wrote:
Your tiny fang or Talon does nothing of what you say in the MV. Not only do I never see you as Luth in MV, but I never see anyone in the MV in a scout except nubs. Try it in the MV, not the scenario.



you dont know, how much fun it is to anoy those shrooms with a tiny little scout
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-11-12 06:28   
That fool was refering to wiping out fleets with a fang, not annoting shrooms. Big difference.

And for the record, there ARE NO MORE LUTH TACTICS. That went away with the real Luth who used to play. Its just humans trying to play luth now, and doing horribly at it.

Since they dont listen to tactics anyways, maybe the best I can do is feed their egos.

"yeah, I believe you could wipe that shroom with your fang, go get him!"

"Wow that was awesome the way u uncloaked and those 6 dreads vaporized u in a matter of secs! wow that was something Ive never seen, good job!"

These guys are a bad joke.
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coolestguy
Fleet Admiral

Joined: April 30, 2010
Posts: 74
From: coolestguy
Posted: 2011-06-06 15:33   
Yeah im finding out that i love to camp out, cloaked of course and spy on the enemy and wait for the right moment to strike.

Although i can't seem to finish off the enemies most of the time, i do tend to get them to run away back to there depot planets.
_________________


Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-06-07 06:12   
thats how it is. you either have to have a friend in dictor beside you, or you just have to tear down that hull really fast
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-06-07 09:45   
with the new ship layouts in beta luth will have to change there tactics a bit or fall victim to the revamped ugto ships. i would say icc but atm it seems icc only has 1 real ship thats a threat to luth and thats the AD. and i think dictors will be playing a big part in new luth tactics, even if only used in a defencive roll.
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Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-06-07 16:53   
Quote:

On 2011-06-07 09:45, Borgie wrote:
with the new ship layouts in beta luth will have to change there tactics a bit or fall victim to the revamped ugto ships. i would say icc but atm it seems icc only has 1 real ship thats a threat to luth and thats the AD. and i think dictors will be playing a big part in new luth tactics, even if only used in a defencive roll.




ICC has only EVER had 1 real ship good vs K'luth .

It's also the second to last ship you get (Before SCB) .
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-06-07 19:27   
AC is deadly to Kluth if used right, it takes a bit of work to get the "ambush jump" timing right but it definitely gets the job done.
_________________
Adapt or die.

SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-06-08 01:21   
Quote:

On 2011-06-07 16:53, Reznor wrote:
Quote:

On 2011-06-07 09:45, Borgie wrote:
with the new ship layouts in beta luth will have to change there tactics a bit or fall victim to the revamped ugto ships. i would say icc but atm it seems icc only has 1 real ship thats a threat to luth and thats the AD. and i think dictors will be playing a big part in new luth tactics, even if only used in a defencive roll.




ICC has only EVER had 1 real ship good vs K'luth .

It's also the second to last ship you get (Before SCB) .



But in release one could argue that that one ship is proly the most powerful assault ship in game.
_________________


Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-06-09 16:15   
Quote:

On 2011-06-08 01:21, SpaceAdmiral wrote:
Quote:

On 2011-06-07 16:53, Reznor wrote:
Quote:

On 2011-06-07 09:45, Borgie wrote:
with the new ship layouts in beta luth will have to change there tactics a bit or fall victim to the revamped ugto ships. i would say icc but atm it seems icc only has 1 real ship thats a threat to luth and thats the AD. and i think dictors will be playing a big part in new luth tactics, even if only used in a defencive roll.




ICC has only EVER had 1 real ship good vs K'luth .

It's also the second to last ship you get (Before SCB) .



But in release one could argue that that one ship is proly the most powerful assault ship in game.





AD is an excellent all around assault ship. Though I think the EAD edges it out in 1v1. 4 QSTs vs 3 ICs (QSTs already have higher base damage, so thats considerably more damage per salvo) at >300gu means the AD starts the knife fight at a disadvantage.

Maybe with shields getting more damage resistance, that will change tho.
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

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