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 Author No press gain what so ever
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-02-20 19:54   
From what I was told the game needs lots of error-checking code which is a lot of work. But it's also absolutely 100% necessary. In fact it should be the #1 top priority, as without it the game becomes unplayable for a vast majority of the playerbase, and it is afterall the reason for the desync issues.

If it were up to me to set priorities (it isn't, I know that), I would order a suspension of every other project and fix until the desync problem is corrected with error-checking code. It really is that important.
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LAG
Marshal
Lethal Assault Group

Joined: September 19, 2004
Posts: 323
From: Margaritaville
Posted: 2009-02-20 20:41   
quicker doesn't mean more reliable... need I say more?
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Bandit
Cadet

Joined: May 25, 2004
Posts: 165
From: Under a rock
Posted: 2009-02-20 21:53   
Quote:

On 2009-02-20 19:54, MrSparkle wrote:
From what I was told the game needs lots of error-checking code which is a lot of work. But it's also absolutely 100% necessary. In fact it should be the #1 top priority, as without it the game becomes unplayable for a vast majority of the playerbase, and it is afterall the reason for the desync issues.

If it were up to me to set priorities (it isn't, I know that), I would order a suspension of every other project and fix until the desync problem is corrected with error-checking code. It really is that important.





Well good. At least they know where the problem lies, hopefully. Telling us that it is on our end and expecting us to fix something that is far beyond our capabilities isn't going to get us anywhere.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-02-21 04:16   
Quote:

On 2009-02-20 19:54, MrSparkle wrote:
From what I was told the game needs lots of error-checking code which is a lot of work. But it's also absolutely 100% necessary. In fact it should be the #1 top priority, as without it the game becomes unplayable for a vast majority of the playerbase, and it is afterall the reason for the desync issues.

If it were up to me to set priorities (it isn't, I know that), I would order a suspension of every other project and fix until the desync problem is corrected with error-checking code. It really is that important.




Faustus just pushed a lot of sync (a lot) fixes. I originally thought it might have something to do with dropped UDP packets not firing off the drop-back to TCP, but seems I was wrong.

Anyway, tell us if you still see desync issues.
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-02-21 04:55   
awsome!
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Sinister Strawberry
Fleet Admiral

Joined: October 26, 2007
Posts: 45
From: My Computer.
Posted: 2009-02-21 09:16   
thank god.
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-02-21 12:26   
lol now they made it so that we dont lose prestige in mv!!
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kingking190
2nd Rear Admiral

Joined: May 21, 2007
Posts: 5
Posted: 2009-02-23 09:42   
i also get the problem i bomb things and i don't get anything and buildings are not dieing too and a pain

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Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2009-02-23 12:06   
my uneduacted guess from previous experince would be that it just wasnt showing up on your Pres screen but still being logged to DS servers just a guess for Ex. ive ranked up while still needing 50 pres before the server knew i ranked up displayed the maessge but i had to wait a little bit before it showed up on my end in ship select or pres Screen its realy not a problem a litttle patience cant fix i dont believe ur Pres is being lost

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