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[FAQ
Forum Index » » Fan Art » » ST-12 Breach Destroyer
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 Author ST-12 Breach Destroyer
Danek Ma`arna C`arns
Fleet Admiral

Joined: March 26, 2004
Posts: 102
From: Atlanta
Posted: 2009-03-19 11:24   
(not listing arcs as they do not matter, I guess)

Claw, Predator Class

PSI Engine x2
AM Jump

ECM
AHR
Cloak

Organic Armor x7

Torpedo x6
Beam x9


Stinger, Predator Class

PSI Engine x2
AM Jump

ECM
AHR
Cloak

Organic Armor x8

Cannon x8
Beam x2


Shell, Predator Class

PSI Engine x2
AM Jump

ECM
AHR
Cloak

Organic Armor x7

Cannon x6
Missile x5
Beam x2

... I don't keep the Drainer memorized, because I don't use it.


Beak, K'Luth name for frigate Class

PSI Engine x2
AM Jump

ECM
AHR
Cloak

Organic Armor x 3

Cannon x7
Missile x2
Beam x2

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-03-19 14:04   
Claw, Predator Class

(9* 2 + 6 = 24)
PSI Engine x2
AM Jump

(1 + 3 + 4 = 8)
ECM
AHR
Cloak

(7 * 7 = 49)
Organic Armor x7

(6 * 1 + 9 * 1 = 15)
Torpedo x6
Beam x9 (all Disrupters? No Heavy?)

Total: 96


Stinger, Predator Class

(9*2 + 6 = 24)
PSI Engine x2
AM Jump

(1 + 3 + 4 = 8)
ECM
AHR
Cloak

(7*8 = 56)
Organic Armor x8

(8*1 + 2*1 = 10)
Cannon x8
Beam x2 (Not heavy?)

Total: 98


Shell, Predator Class

(9*2 + 6 = 24)
PSI Engine x2
AM Jump

(1 + 3 + 4 = 8)
ECM
AHR
Cloak

(7 * 7 = 49)
Organic Armor x7

(6*1 + 5 * 1 + 2 * 1 = 13)
Cannon x6
Missile x5
Beam x2 (not heavy?)

Total: 94

all three ships are on par with the 96 "average" for a destroyer.



Beak, K'Luth name for frigate Class

(9*2 + 6 = 24)
PSI Engine x2
AM Jump

(1 + 3 + 4 = 8)
ECM
AHR
Cloak

(7 * 3 = 21)
Organic Armor x 3

(7*1 + 2*1 + 2*1 = 11)
Cannon x7
Missile x2
Beam x2

Total: 67

A bit thin - frigates "average" is 78...it's not three engines on the beak, thus giving it 75 total "size", which seems more correct?

[ This Message was edited by: Fattierob on 2009-03-19 14:04 ]

[ This Message was edited by: Fattierob on 2009-03-19 14:04 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2009-03-19 17:06   
It might maneuver better than destroyers, but I doubt it'd be quite like a frigate just from that difference in mass - turn rates, speeds and whatnot are set on a per-hull basis and vary a decent amount because of the hull size; mass and engine types then have a small-ish effect thereafter.

In other words, maybe a destroyer with just three engines would handle similar to a heavy frigate. Even there, I expect the frigate would be better.


You're right - it'd be a very maneuverable destroyer. But I don't think it'd be frigatesque.
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Danek Ma`arna C`arns
Fleet Admiral

Joined: March 26, 2004
Posts: 102
From: Atlanta
Posted: 2009-03-19 18:09   
No Rob, I do not know the stats of the current Scale (VA), but prior to that, only the Parasite has Assault Beams, 3 of them. The Drainer has none... it is some kind of horrible disruptor and missiles I-don't-know- what-I-will-be-fighting- so- I-will-just -suck-at-everything hybrid crap.

And my point about them being underpoints was if armor was worth the 3 instead of the 7.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-03-19 19:09   
Quote:
On 2009-03-19 17:06, Shigernafy wrote:
You're right - it'd be a very maneuverable destroyer. But I don't think it'd be frigatesque.

Of course not. But indeed it would be a extremely maneuverable destroyer..

Ok if i recall my talks with Drafell correctly it should be something like......Standard destroyer should be around: (base) 14 + (96*0.66=) 63.4 = 77.4 mass
Standard frigate would be around: 9 + (78*0.5=)39 = 48 mass
The first suggested layout would be: 14 + (65*0.66=) 42.9 = 56.9 mass
(p.s. i recall there was a extra 0.25 mass for every armor slot, but that sentence stating that, is no longer present on the Developer Guide. so i haven't included that calculation/rule.)

So i agree with Frob.. layout is way to light to be a destroyer unless you want it to almost handle like a frigate.


And about the K'Luth frigates, you might want to recount the devices because... They have 5 organic armors...
  • Nymph
    2x9=18 PSI
    1x6=06 AMJD
    2x1=02 PSI can
    4x1=04 AM Torp
    4x1=04 Ruptor
    5x7=35 Or Armor
    1x3=03 AHR
    1x1=01 ECM
    1x4=04 Cloak
    total:77
  • Beak
    2x9=18 PSi
    1x6=06 AMJD
    7x1=07 PSI can
    2x2=02 Shredder
    2x2=02 Ruptor
    5x7=35 Or Armor
    1x3=03 AHR
    1x1=01 ECM
    1x4=04 Cloak
    total:78


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