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Forum Index » » English (General) » » Abuse of the flaws in the game
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 Author Abuse of the flaws in the game
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-04-05 00:00   

[ This Message was edited by: Azreal on 2009-04-26 21:16 ]
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DarkScorpion
Marshal
Sanity Assassins


Joined: September 14, 2004
Posts: 237
From: London England
Posted: 2009-04-05 07:56   
Quote:

On 2009-04-04 23:52, Shigernafy wrote:
Not that its the point of the thread, but we've never had a public vote for mods. We've had public nominations, but the voting has always been internal to the mods - ie, we take a poll within the mod staff on who should join (either from a list of applicants, or from watching the community). Sometimes there has been the public nominations component, but not always (and not recently).



Well if you would post list of nominations and allow the players from each faction to vote for there Mod who it would think suits the job best it would at least give
the players a feeling of input rather than who you like best on staffs friends list i just feel its time for change.

[ This Message was edited by: DarkScorpion on 2009-04-05 07:58 ]
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2009-04-05 08:41   
As Bardiche said elsewhere, part of the power of DS law lies in the hands of the users, the sacred /report command. Even if the entire staff were ingame, we'd doubtlessly miss many things- a "beat cop" especially, as they'd only be able to effectively police their own faction (a frustration I've experienced many times doing this), and it wouldn't stop the worst offenders who have the patience to wait for them to leave. By being on standby to help the odd new user and tap into chat, we can access the tools to recieve and act on reported offenses, even though it will still take some time in certain cases.

In the months I've been honored to be on the moderator team, I have seen all of three proper /reports. We cannot take effective action without proper evidence and information.

http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=42285&forum=33&1

[ This Message was edited by: Sardaukar on 2009-04-05 08:42 ]
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2009-04-05 08:47   
Quote:

On 2009-04-05 07:56, DarkScorpion wrote:
Quote:

On 2009-04-04 23:52, Shigernafy wrote:
Not that its the point of the thread, but we've never had a public vote for mods. We've had public nominations, but the voting has always been internal to the mods - ie, we take a poll within the mod staff on who should join (either from a list of applicants, or from watching the community). Sometimes there has been the public nominations component, but not always (and not recently).



Well if you would post list of nominations and allow the players from each faction to vote for there Mod who it would think suits the job best it would at least give
the players a feeling of input rather than who you like best on staffs friends list i just feel its time for change.

[ This Message was edited by: DarkScorpion on 2009-04-05 07:58 ]




I think teh current system is based on who applies and volunteers.
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El Guapo
Chief Marshal

Joined: February 24, 2004
Posts: 276
From: Calgary, Alberta, Canada
Posted: 2009-04-05 11:58   
Quote:

On 2009-04-05 08:41, Sardaukar wrote:
As Bardiche said elsewhere, part of the power of DS law lies in the hands of the users, the sacred /report command. Even if the entire staff were ingame, we'd doubtlessly miss many things- a "beat cop" especially, as they'd only be able to effectively police their own faction (a frustration I've experienced many times doing this), and it wouldn't stop the worst offenders who have the patience to wait for them to leave. By being on standby to help the odd new user and tap into chat, we can access the tools to recieve and act on reported offenses, even though it will still take some time in certain cases.

In the months I've been honored to be on the moderator team, I have seen all of three proper /reports. We cannot take effective action without proper evidence and information.

http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=42285&forum=33&1

[ This Message was edited by: Sardaukar on 2009-04-05 08:42 ]




Well now maybe I can get an answer on the above link, for I once asked a mod how to and was given the above link. Then I ask the mod where to submit the report and was ignored. Now maybe, just maybe those in the conductor outfit could put in that link where to submit the reports that you would like us to submit... Thank you that would be helpful, better than ignoring someone that has just been handed a beating by a person in a station that yoyoed in and out of a shipyard to get position and the kill, then the person is given that link and ignored for along long time, nothing will twist your shorts in a knot faster than that... so a who, what, when, where, and a whom and a how to submit it would be nice, once again I will thank you for repairing that link for it is lacking... fixy fixy please, quick quick, before someone else ends up chasing their tail...

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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2009-04-05 12:20   
As far as I know, anywhere. Screenshots? Upload them and either PM them to a staff member or include the link in the original /report. Same for the rest. There is a really wonderful utility called Dropbox that makes this easy; you just drop the items in your designated Public folder and dropbox will start uploading them, rightclicking the file will give you Dropbox options, among them "retrieve public link". In many situations a moderator will go ingame to verify the report, but can only act on witnessed transgressions. The evidence needs to be linked at some point during or after the report for conclusive action if the violations cease before a mod can see them firsthand.

EDIT - emphasis on "PM" for chatlogs and multiple screenshots. It's always best to send those in private forum messages for posterity.
[ This Message was edited by: Sardaukar on 2009-04-05 12:23 ]
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Jaydawg
Vice Admiral

Joined: October 11, 2003
Posts: 150
From: vermilion AB
Posted: 2009-04-05 22:02   
You know what I think some people are taking things way to seriously in the MV lately Azreal, and considering every flame war has started in the heat of and after a battle, I can at least sort of understand why they would start typing like that...sometimes. As you said however, this game has a rating, and it should be upheld. What I cannot stand is the fact that the other 95% of /y chat is the same old stuff, kluth cloaking, planet hugging, etc etc etc, around and around we go. Give it a rest, its apart of the game its time to deal with that fact.

Now I'm not going to lie, I like to poke fun at people in the MV, mabye a joke or two after a battle or whatever, but thats all in good fun, and I think that is perfectly alright. I'm sure some of these other flame wars start this way as you said, and thats just ridiculous. A little banter back and forth never hurt anything, as long as its in good humour, it keeps things interesting.

Everyone just needs to have fun, and relax!
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2009-04-05 23:09   
I think that this situation brings to the light the real problem in Darkspace. It's not that there is smack in the game, but rather the quality of the smack in the game. Now, I have not played regularly in quite some time, but the overwhelming consensus in this thread is what I saw when I did play; stale, unoriginal smack.

I will be holding a class to help rectify this problem. Dates and times forthcoming.
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