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[FAQ
Forum Index » » English (General) » » Beacon abuse
 Author Beacon abuse
ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Chatting in 'DarkSpace English'

Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2009-04-04 15:19   
Until the ROC is revised this is what it says:


3.3.8 Excessive beacon usage
Description: Using beacons to increase a ships signature over 200.


Why it's an Exploit: Large numbers of beacons have the potential to place undue strain on client computers trying to render the overlapping visual and audio effect and may exceed an encoded maximum limit on audio effects which may cause clients to crash.


Elaboration: One beacon is enough to stop a ship from cloaking. A few let it be seen from afar. There's no reason to empty multiple beacon slots onto a single ship.


anyone notice this part if nothing else:

Why it's an Exploit: Large numbers of beacons have the potential to place undue strain on client computers trying to render the overlapping visual and audio effect and may exceed an encoded maximum limit on audio effects which may cause clients to crash.

stop abusing the beacon

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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-04-04 15:45   
It is still in the RoC however it should be removed... Only 3 beacons stay attached and it is not enough to raise your sig over 200 (just from beacons) There is a bug that is client side that causes your signature to seem higher than it is... that could be what you experienced
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Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2009-04-04 16:18   
Quote:

On 2009-04-04 15:19, ADmiraLMaXimus wrote:
Until the ROC is revised this is what it says:



Elaboration: One beacon is enough to stop a ship from cloaking. A few let it be seen from afar. There's no reason to empty multiple beacon slots onto a single ship.




Did you even read it before posting? The roc is outdated
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ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Chatting in 'DarkSpace English'

Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2009-04-04 16:22   
in case you didnt notice i posted the exact rule from the ROC page
and my posts says until it is revised that is what it reads
so...
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ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Chatting in 'DarkSpace English'

Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2009-04-04 16:24   
oh did anyone read this part:


Why it's an Exploit: Large numbers of beacons have the potential to place undue strain on client computers trying to render the overlapping visual and audio effect and may exceed an encoded maximum limit on audio effects which may cause clients to crash.


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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-04-04 16:31   
Quote:

On 2009-04-04 16:24, ADmiraLMaXimus wrote:
oh did anyone read this part:


Why it's an Exploit: Large numbers of beacons have the potential to place undue strain on client computers trying to render the overlapping visual and audio effect and may exceed an encoded maximum limit on audio effects which may cause clients to crash.





Again, This is a rule made when there wasn't a limit to how many beacons can be attatched to a ship.
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Winters Rapture
Fleet Admiral
United Nations Space Command


Joined: December 09, 2007
Posts: 355
Posted: 2009-04-04 18:03   
Muhahaha!
A K'luth saying they cant cloak, In this version!
I think I have seen it all.
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Time for revenge. . .

Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-04-06 10:17   
plz re-read Jbuds statements, what he says is true.

Any ship can only have three beacons attached.
A beacon has a fixed added signature. (I think it was +15 but that was before 1.5 was released, so could be changed.)

Therefor you will only see three beacons, hear three beacons and notice a signature increase of three beacons..
Even if a enemy shoots 40 beacons at you, untill the first beacons time runs out or he disables them., no new beacons will be attached to the ship.


ROC 3.3.8 should have been removed when 1.5 was released.
Somehow that was not done.
But a lot of things have not been done since 1.5 was released....

Like the manual
/me starts to digg up his txt he should have send to Doran 4 months ago.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-04-06 13:30   
The rules of conduct are outdated maybe someone could remove that rule as it no longer applies, it was originally made a rule, if I'm not mistaken, for the very reason that they changed beacons for back in 1.5... It Raised the signature so high and was cumulative enough to crash the server or clients computer. There were changes made to prevent this... In 483 it only took a 2-3 beacons to raise a sig to 200+ in this version 2-3 beacons may raise you to 70-80 signature

[ This Message was edited by: JBud on 2009-04-06 13:30 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2009-04-06 18:23   
Its +20, and yes, the rule is out of date and doesn't really apply. JBud and Eledore are correct in everything they said.

I'll update the RoC later to be more correct.
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2009-04-07 15:03   
And even if the game limits it to three, the tests we did towards the end of 1.483 indicated that this was a rare issue anyways. We had roughly... what was it? 200 active beacons? With a dozen or so players watching them, and I think only one person was disconnected due to an unrelated issue.
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Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2009-04-07 15:46   
No disconnect. Not that it never happen to some I just love this picture.


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-04-07 17:03   
I thought I'd reply to this since I was the person to make the change during 1.484 (1.5) testing.

The RoC statement was added during 1.483 because some players were abusing the game system in a way that was not designed. The issue caused the DS client to crash to desktop due to it exceeding limits in the way we draw effects.

You can only have three beacons on a ship, when you fire a fourth one, the oldest one will be removed, and the new one applied. So because you can never have more than three beacons on a ship, the limit isn't exceeded, and the problem removed.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2009-04-08 14:43   
Well if you think about it, the rule is still valid. In code only 3 beacons stay attatched... So if you somehow made enough beacons stick to push the sig over 200 then you must be exploiting the beacons somehow...

Just saying... Really think about it...
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-04-08 14:49   
Quote:

On 2009-04-08 14:43, Tael wrote:
Well if you think about it, the rule is still valid. In code only 3 beacons stay attatched... So if you somehow made enough beacons stick to push the sig over 200 then you must be exploiting the beacons somehow...

Just saying... Really think about it...



There is a client side bug, that causes your signature to seem much higher than it is, does exist currently.
I did testing on this bug in the past using beta and two computers it is client side and does not affect your cloaking abilities beyond on your side... (on the K'Luth screen my sig was still dropping to zero, on the other screen it had cloaked and I couldnt target.)
It could be a possibility that it just seemed like the beacons caused it,
when it was in-fact most likely this bug.
[ This Message was edited by: JBud on 2009-04-08 14:51 ]
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