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Forum Index » » Development Updates » » Design Proposal - Enhancement Changes
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 Author Design Proposal - Enhancement Changes
Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-04-15 19:46   
Last i checked, Thread revival wasn't agasint the RoC
in fact it saves up database space by avoiding making another unnessary post when this one already exist
_________________
19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2010-04-15 20:03   
ok here goes an idear

First keep the enhancements we have now but have a 3 tab system of different type of enhancements
Tab 1

Add 2 new enhancements

1. weapons damage splatter (increases splash radius of weapons)

2. weapons speed projecter (increases the travel speed of weapons)
I can see this being able too fling weapons further so if there were a way too cuttoff the weapons at the same distance than ya maybe this thing could still work


Tab 2 labeled modulaters

Very basic idea here is 2 increase 2 diff. enhancements at the cost of different area. This would go for all weapon beam type stuff, engines and armor will be slightly different.

Examples

minor beam: +1damage +1acceleration(or +1rate of fire depending on wat u wish too buy, and yes perhaps names should be thought up to in order to differentiate between the different types of combos)

limited beam:+2+2

standard beam:+3 damage +3 acceleration +2 percent energy usage(or-2 on charge rate)


improved beam:+4+4 +4 energy usage or -4 charge rate

enhanced beam:+5+5 +7 energy usage or -7 charge rate

advanced beam:+6+6 +10 energy usage or -10 weapon charge rate

Ok a person could have the option too couple any type they want and choose which negative effect. Now in no way should a person be able too choose a beam negative when ur boosting weapons, so you lose in the same area ur trying too gain in.

Ok Armor stuff, well only 2 stats really too gain on this one(armor includes shield too)

minor:+1 armor upgrade+1 armor regeneration
limited:+2+2
standard:+3+3
improved:+4+4 -2 manuevering -2 boost
enhanced:+5+5 -3 -3
adv:+6+6 -4 -4

will do engines later

Ok Tab 3 will be special 3 way stuff at a cost of extreme energy usage
and also some other stuff.


Howe's weapon multiplexer
+15 damage -10acceleration +10 energy usage of all beams and weapons

Ok will finish at a later date thought i could hammer it all out but brain went blank.
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