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[FAQ
Forum Index » » English (General) » » Pulse Wave: Do you use it?
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 Author Pulse Wave: Do you use it?
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2009-06-22 08:36   
ICC's faction-unique device. Which of the ICC players use it, what are people's opinions on it, etc.

Personally I think they're paling in comparison to the K'Luth and UGTO devices (Cloak Device and Flux Wave respectively), and wouldn't mind seeing it changed somewhat.

Missiles are ICC's forte, they already have pulse beams to take those down, and fighters receive the same treatment. It guzzles energy, too, making it a somewhat... difficult to use device for the ICC.
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-06-22 08:43   
As the battle escalates to large stations slugging it out at long ranges, the pulse wave ocassionaly shines, although its range is a bit... limited. A single escort destroyer with 6 pulse beams would do a far superior job. That being said, it would be nice if ICC could have a special missile type. But the indiscriminate factor definitely decreases the device's value.
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Ulven Skyblade
Marshal
Non Omnis Moriar


Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2009-06-22 09:11   
i would suggest making the raduis bigger and decrease the energy drain and reload time this would make it a far more effective device wich would match up to ugto flux wave and luth cloack.
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Point Of No Return
Chief Marshal
United Nations Space Command


Joined: December 24, 2007
Posts: 78
Posted: 2009-06-22 10:48   
the pulse wave device is very rarely used by faction players because of these draw backs. A very long recharge rate, small radius effect, even smaller damage. When used it might knock out some missles within its small radius for an instant then the recharge rate lets you get hit by 10 times more than what it stoped, so in combat it is rarely used and is considered a waste of time. The only way to improve its effectiveness is to make the recharge rate the same as the pluse beams or regular lazors or make the wave do more damage as an emp field to enemy ships after all ICC are supossed to be a defensive faction so we are used to short range.


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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2009-06-22 11:20   


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Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2009-06-22 13:14   
When I played, I used it all the time. It helps a ton when you are suiciding into a heavily defended planet cluster to get a kill
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Phellan
Grand Admiral

Joined: February 27, 2007
Posts: 220
From: Red Light District
Posted: 2009-06-22 13:44   
I personally wouldn't mind the extra slot for a generator, on most ships. I see the benifit of the device, and of not being able to switch around all the equipment, but many of the ships are harder to reach their full potential with, although that may mean they are more balanced.
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-06-26 14:14   
One idea I've pondered for awhile is if, in addition to destroying missiles/fighters, it also gives any ship inside its radius a minor shield recharge. Would help emphasize ICC's defensiveness and give them a good motivation for teamwork.

Could also possibly stand to have its energy requirements tweaked down a bit, maybe. Always seems like if I use it once I get drained rapidly where before I was managing to break even, or at least drain slow enough to fight for awhile.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2009-06-26 16:18   
To be honest, the pulse wave is useless now with Pulse Beams, they can do the same ammount of work if unless you're an idiot pilot sitting still. Needs a revamp, joe.
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-06-26 17:18   
incredibly useful for killing boarding troops
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2009-06-27 00:12   
Lets review:

  • Pulse Wave short range
  • Pulse Beams longer range
  • Pulse Wave stops all projectiles and fighters in the range
  • Pulse Beam hits only one target per shot
  • Pulse Beam only defends against Fighters and Missiles, (not torps or projectiles)
  • Escort Dessie with Pulse Beams offer more effective defense than a Pulse Wave on a dread


Pulse waves and pulse beams are working as intended. Nothing is wrong with either.

The pulse wave are ment as an emergency defense against incoming projectiles of all kinds.

Pulse beams only defend against Missiles and Fighters. Those torps and projectiles still smack into you.

Team work helps expand the abilities of the entire fleet. Escourt Dessies standing picket at the edge of the fleet can protect the crusiers and dreads from missiles and fighters.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2009-06-27 02:26   
Er, since when have Pulse Waves destroyed torps and cannon shots?
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DarkScorpion
Marshal
Sanity Assassins


Joined: September 14, 2004
Posts: 237
From: London England
Posted: 2009-06-27 03:31   
well i have to say i've not seen any or my torps/si being stoped by pulse wave then gain i have seen any icc using there pulse wave at close quarters for such projectiles
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-06-27 06:00   
They used to destroy them a long time ago, but not anymore.

While yes, they are working as intended, Tael, the argument is more that they aren't as usefull as the other two faction's unique devices. UGTO gets Flux Wave and K'luth get the AHR. Both of those have vastly more effect on the battle than the Pulse Wave does.

As it is, most ICC would probably gladly give it up for another reactor or something.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2009-06-27 10:34   
Quote:

On 2009-06-27 06:00, Jim Starluck wrote:
They used to destroy them a long time ago, but not anymore.

While yes, they are working as intended, Tael, the argument is more that they aren't as usefull as the other two faction's unique devices. UGTO gets Flux Wave and K'luth get the AHR. Both of those have vastly more effect on the battle than the Pulse Wave does.

As it is, most ICC would probably gladly give it up for another reactor or something.




This is exactly what I was going for.
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