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[FAQ
Forum Index » » English (General) » » The problems with this build for the K'luth.
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 Author The problems with this build for the K'luth.
Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-07-07 17:48   
Quote:

On 2009-07-06 08:40, DarkScorpion wrote:
i would like staff to change the default eccm devices on kluth ships to ecm this would at least help to stop our own ai pinging us.




I mentioned that when 1.5 came out......At that time I was still young. Now i cant look at the mirror. Bitching about DS ruined my face's lines..
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[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

DarkScorpion
Marshal
Sanity Assassins


Joined: September 14, 2004
Posts: 237
From: London England
Posted: 2009-07-10 06:00   
Quote:

On 2009-07-01 13:49, Darksworde wrote:
Quote:

On 2009-07-01 13:39, -RevenG- wrote:
Quote:

On 2009-07-01 13:35, Sensitivity wrote:
defenses were strong in .483 but bombs were better; you could clear any planet with one bomber dessie.



I did it in a bomber scout. It wasn't hard at all. : P




Ah, but hands up all those who could do it in one run, a single cloud and no supply against a death star planet?

<< Darksworde puts his hand up >>



yep and drop inf in single pass
P.S bomber dreads not included anyone could do it with those
[ This Message was edited by: DarkScorpion on 2009-07-10 06:02 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-07-11 09:26   
Could wipe a planet in one cloud and drop inf on the pass with an Advance tranny in .482. They made them pretty weak in .483, but I did same in the Clavate. And mirvs were for weaklings. I always used bios until .483 when u could fighter bomb.
Still hate the fighter bombers. Always will.
And yes, even against "DeathStar" planets. Never even thought that description fit tbh.
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