Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +2.3 Days

Search

Anniversaries

20th - Relient
19th - Entil-Zha the Starkiller

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Suggestion re: Planet Locking
 Author Suggestion re: Planet Locking
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2009-07-02 16:21   
Please allow planet locking to disallow players to mod at the planet as well. It is extremely annoying to mine in scenario and see someone mod at the shipyard planet and push you back 10k resources.

That, or give prestige for mining.

... Please.
_________________


Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2009-07-02 16:34   
I'm pretty sure most of the playerbase is against the whole "mining for prestige" thing, either through reduced resources lost or a separate stat, but I support it. You would need to mine for quite a long time to equal even one cruiser death, moreso if you have to unload the resources before you get the prestige. At the very least, I'd like it if resources gathered from dead ships- at least your own- would count towards reducing that, or towards a Resources Recovered stat.
_________________


DarkScorpion
Marshal
Sanity Assassins


Joined: September 14, 2004
Posts: 237
From: London England
Posted: 2009-07-02 16:51   
Now the big question is how long would i have to mine to reduce my res loss to 0
_________________



Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-07-02 16:53   
Well first u need to fix the mining bug lol!

But i think its a very good idea that u get back pres by mining, atm mining is useless when u look at time wasting ingame. I will support that idea 100%, but as you said it should not be very revarding, but it shouldnt be totaly useless either.

And i also belvie that you shold make it that we can chose what rank the planet is locked at. No one wants to lock the planet at chief marshal, we want to lock it at VA or something around there.
_________________


Page created in 0.014103 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR