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[FAQ
Forum Index » » English (General) » » [Poll] Scenario time limit
 Author [Poll] Scenario time limit
Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2009-09-06 10:24   
what it says on the box:
in your opinion, without debate, what should be the AVERAGE time limit in hours for any given map. smaller maps (alpha centauri) will be shorter, obviously, and bigger maps (epsilons) will run longer
[ This Message was edited by: Mersenne Twister on 2009-09-06 10:24 ]
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2009-09-06 10:47   
3 galactic standard weeks
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-09-06 10:56   
For scenario you mean:
You mean a scenario server the OLD way, with NO shipyard?
Or you mean a scenario where the factions already have a decent Sy planet setup and some mining planets.
OR you mean a scenario where the Gate has a Shipyard included and some ~60 technology attached ?

Without that info the question is kind of vague...
But heck ill give em.

Old way: Small map 90 minutes / Medium map 150 minutes. (No large maps)
Pre-build: Small map 60 minutes / Medium map 90 minutes.
Gate-yard: Small map 30 minutes / Large map 90 minutes.


But ya, good question.
[ This Message was edited by: Eledore ICC Massis [R33] on 2009-09-06 10:57 ]
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xTx
Chief Marshal

Joined: September 10, 2005
Posts: 101
From: Canada
Posted: 2009-09-06 10:57   
2 hours
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Code Red
Chief Marshal
Non Omnis Moriar


Joined: September 08, 2007
Posts: 184
Posted: 2009-09-06 14:19   
2 hours is good.
But plllleeeeaaase loose the first scenario with the ai.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-09-06 14:45   
2 hours always seemed right. Even with shipyards.
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2009-09-06 15:58   
2 hours, shipyard or using the standard craft it gave ample time to build up but still with a enough constraint to get the bigger ships that it became more of a dynamic scenario as opposed to each taking half the system and flying ships at each other.
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CoMMy *Echo*
2nd Rear Admiral

Joined: September 01, 2009
Posts: 1
Posted: 2009-09-06 16:04   
3 hours

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Winters Rapture
Fleet Admiral
United Nations Space Command


Joined: December 09, 2007
Posts: 355
Posted: 2009-09-07 01:25   
Two and a half hours I think would work, So people can build up to what ever they want, but they wont just sit there being bord.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-09-07 02:04   
Two weeks™.

[ This Message was edited by: JBud on 2009-09-07 02:05 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-09-07 15:43   
4 hours for the average map. That would be less for smaller, more for larger.
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2009-09-07 20:58   
yeah, I'd go with 4 hours on average. with 2-3 on small and 6 on large.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-09-08 02:08   
Agreed with Azrael and Feralwulf. 2 hours never seemed long enough. 4 hours average might be just about right.

(back to my cave I go!)
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-09-08 13:19   
Quote:

On 2009-09-07 15:43, Azreal wrote:
4 hours for the average map. That would be less for smaller, more for larger.



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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2009-09-08 17:33   
Quote:

On 2009-09-07 15:43, Azreal wrote:
4 hours for the average map. That would be less for smaller, more for larger.



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