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Forum Index » » English (General) » » Absurd Ship Catpure
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 Author Absurd Ship Catpure
Krim {C?}
Marshal
Galactic Navy


Joined: June 24, 2002
Posts: 362
From: Boston MA
Posted: 2009-09-07 00:30   
/rant ( I try not to complain too much about game mechanics, we all know there are flaws to some degree, but the majority lay with poor playerbase statistics (I.E one group having far more players than the others, but I must complain about ship capture... it has me crawling the walls for a solution)

The way ships are currently being captured is absurd.

The enemy can drop as many troops as he wants aboard you.
Your inf will almost surly die every time. With the exception of elties, which are as rare as blue enhacements.

So if My Dread say has 6 vets aboard. They will be killed by the 10 troops dropped aboard by my enemy (Typically a kluth extractor or transport ship that decloaks 50gu away and bum rushes you at 20gu a sec) bam.... ship captured.

Currently, your only hope is to run to a shipyard. Which is also rare, because if you're near your planet, the SY will be blockaded... or you're in an enemy dictor field, by the time you get to the planet, your ship is captured.

I thought to myself.. well.. i'll try to load more inf from my friendly planet, to counterattack the enemy inf. Again. No luck, all my inf are dead.. but my cargo is full because I'm loaded with enemy inf.

All this is absurd. The only hope you have of surviving a cap is to self-destruct (and spend 20 minutes repairing your vessel) or hope to the DS gods you can make it to a shipyard.

I think that ship capture should be either disabled, or code needs to be put into place where you can:

1.) Load more friendly infantry from a planet, or another player on your team, to help fight off the enemy infantry.

2.) Max out the amount of enemy infantry allowed to be boarded to your ship to be equal to the maximum amount that you yourself can carry. (In the itnerests of fairness, at this this way your inf aren't overwhelmed instantly)

or 3.) A combination of some sensible actions. Allow for a special slot to include "shipboard defenses" or something. The enemy inf should a the very least take some damage. Forcefields... automated turrents. There should be SOME bonus aboard your own vessel for fighting off intruders. A single ship should not SINGLEHANDEDLY be able to capture a dreadnaught.. Just like everything else in this game, it should be a team effort to do something like that.

-Krim

/rant
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2009-09-07 05:44   
I dropped 6 inf on a Kluth Dessie, all made it.

I gets no capture and K'luthie just wonders of cloaked like my inf aren't even there...
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-09-07 06:16   
1. Had a uggy drop inf on my Krill yesterday. They literally disappeared in 2 secs. Like they showed up, and then went *poof*. Was afraid that I would get capped by hidden inf for a while.

2. I do not like the tactic of capping enemy PLAYERS with a transport. I'll do it to a pirate station in a heartbeat, but I think it is cheap when mixxed in with the cloak.

Possible Solution to the cheap shot extractor cap: Make the Kluth trannies have the old ecm-style cloak. Make a Cloak 1 for them, make a Cloak2 for Dessie and up. Then the tranny is effected by eccm, and bumrushing a ship when it has eccm going is a much harder deal. This is unfortunately a dev team job, which means ya'll are screwed. I would suggest ejumping. I can only say I wont do it myself. I WILL drop troops while fighting in combat, using my regular combat ship. That will never change. Valid tactic. But I WON'T use a tranny for it.

Not to say I haven't. I have. 2 times. Was mostly outa boredom. Novelties over now, no more of that.

***edit***

another thing. You used to be able to cycle through components on an enemy ship, and you could target your own inf. Was a way to retrieve them if wanted, or to monitor them, see if they even landed. Also allowed the tactic of targeting specific components. All bad things to have removed from the game. All need to be returned.

Fridge, how do you KNOW your inf landed? I never KNOW now, best I can do is an educated guess.


[ This Message was edited by: Azreal on 2009-09-07 06:19 ]
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-09-07 06:39   
Quote:
On 2009-09-07 00:30, Krim {C?} wrote:
2.) Max out the amount of enemy infantry allowed to be boarded to your ship to be equal to the maximum amount that you yourself can carry

Agreed.
At first you could only successfully unload ONE infantry onto a enemy vessel, this was (i hope) to reduce the chance to Mass Drop infantry onto a enemy vessel. I mean Plant tranny rush is good, but a ship isn't as big as a planet!!!
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2009-09-07 08:17   
Quote:

On 2009-09-07 06:16, Azreal wrote:

Fridge, how do you KNOW your inf landed? I never KNOW now, best I can do is an educated guess.




All Distrupers on me and he was sitting under me like 5gu away.

Hard to say that it didn't land imo.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2009-09-07 09:28   
Fire a torp or two as he unloads the inf at you (manually detonate them if you have to) that will kill the pods.
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2009-09-07 10:11   
its been on the bug list for a while. it'll likely be on the bug list for a while longer
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Abbot
Chief Marshal
*Renegade Space Marines*


Joined: December 23, 2007
Posts: 141
Posted: 2009-09-07 10:53   
its pathetic realy how most players pay for this yet nothing gets sorted.
is it any wonder why most icc have gone along with many utgo?
things like this need sorting right away otherwise players will/are leaving
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2009-09-07 11:04   
Quote:

On 2009-09-07 10:11, Mersenne Twister wrote:
its been on the bug list for a while. it'll likely be on the bug list for a while longer




The letter-for-letter reason I do not play anymore.
_________________


-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2009-09-08 17:37   
Quote:

On 2009-09-07 11:04, Kanman wrote:
Quote:

On 2009-09-07 10:11, Mersenne Twister wrote:
its been on the bug list for a while. it'll likely be on the bug list for a while longer




The letter-for-letter reason I do not play anymore.



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Mr.Grim[Loyalist]
Marshal

Joined: June 08, 2007
Posts: 301
From: Behind you
Posted: 2009-09-08 18:00   
well ive noticed something weird i had 6 inf droped on my krill and i had all green hvy inf the enemy inf vanished and my inf all turned elite. .

kind of random but i thaught id bring it up
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2009-09-08 18:13   
if your ship is purring see a vet.
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deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2009-09-08 20:59   
before capture find enemy get close to enemy hit the sd buttion sit back and wave goodbye to enemy
while smileing
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-09-08 21:35   
Quote:

On 2009-09-07 10:11, Mersenne Twister wrote:
its been on the bug list for a while. it'll likely be on the bug list for a while longer





There are just so many ways to go off on a justifiable, melodramatic, peasants & pitchforks, Molitov cocktail-flammable hissyfit over that statement.

But I'll refrain from grabbing my soapbox, and refrain from using my XTX Wisdom™.

You may all relax now.


why doesn't the TM thingy show up until u edit? annoying!
[ This Message was edited by: Azreal on 2009-09-08 21:36 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2009-09-09 22:08   
Quote:

On 2009-09-08 21:35, Azreal wrote:
why doesn't the TM thingy show up until u edit? annoying!



Now that is a bug worth expediting the fixing of! I'll get right on it!

(test: ™ ™ )
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