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Kluth cloaking |
Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2009-10-19 10:24  
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On 2009-10-18 23:08, Azreal wrote:
But apparently you can also hunt us by sound.
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not any more. just nobody's ever bothered to update that particular guide
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2009-10-19 10:30  
You sure? I'm sure you are, but I did just hear on /y the other day a uggy telling somebody that they can track us by engine sound....
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2009-10-19 12:47  
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On 2009-10-19 06:12, --Daedalus-- wrote:
I find the problem with scouts right now is that they are a PITA to kill. You can sneak up on a supply and almost murder it with one blast but the same one blast barely touches a scout.
Now supplies are alot bigger then a scout but can't last as long? Something wrong there.
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Supple carries lot of ammo, fuel, Etc, etc, to supply other ships, it make sense to me
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2009-10-19 13:13  
tracking by sound is sort of useless in noise caused by star, gates, sensors, maybe interdictors, own engines or even battle sounds ....
not to mention for aiming it's waste of time unless the Kluth ship is moving sub 5gu speed [ This Message was edited by: Dwarden on 2009-10-19 13:14 ]
_________________ ... Ideas? ... that's Ocean w/o borders !
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Krim {C?} Marshal Galactic Navy
Joined: June 24, 2002 Posts: 362 From: Boston MA
| Posted: 2009-10-19 14:10  
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On 2009-10-19 06:12, --Daedalus-- wrote:
I find the problem with scouts right now is that they are a PITA to kill. You can sneak up on a supply and almost murder it with one blast but the same one blast barely touches a scout.
Now supplies are alot bigger then a scout but can't last as long? Something wrong there.
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Scouts are easy to kill, they need to get within laser range to kill anyway. The PITA part comes when they can jump away and jump back in 7 seconds.
_________________ "Universum est gelu quod atrum , nos es unus verus lux lucis"
GTN - Veneratio est Totus
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2009-10-19 14:34  
Sounds got removed, you can no longer track them by sound. And when sound was there, it was the most effective way of tracking. You just have to know how to do it.
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Julian Delphiki Admiral
Joined: June 19, 2002 Posts: 170
| Posted: 2009-10-19 18:00  
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On 2009-10-19 14:10, Krim {C?} wrote:
Scouts are easy to kill, they need to get within laser range to kill anyway. The PITA part comes when they can jump away and jump back in 7 seconds.
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Which is the best way to fly the scout ejump and immediately cancel it after, u get about 1500-2000gu away from a luth alpha.. Just ask Piotr, I was annoying the hell out of them when I was using an eccm-antisensor scout to help out the fleet
Though the beacons tend to get bugged and I tend to have to scrap scouts if i run out of beacons(reloading them usually doesnt help)
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