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[FAQ
Forum Index » » English (General) » » Kluth cloaking
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 Author Kluth cloaking
Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2009-10-19 10:24   
Quote:

On 2009-10-18 23:08, Azreal wrote:
But apparently you can also hunt us by sound.



not any more. just nobody's ever bothered to update that particular guide
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-10-19 10:30   
You sure? I'm sure you are, but I did just hear on /y the other day a uggy telling somebody that they can track us by engine sound....
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2009-10-19 12:47   
Quote:

On 2009-10-19 06:12, --Daedalus-- wrote:
I find the problem with scouts right now is that they are a PITA to kill. You can sneak up on a supply and almost murder it with one blast but the same one blast barely touches a scout.

Now supplies are alot bigger then a scout but can't last as long? Something wrong there.




Supple carries lot of ammo, fuel, Etc, etc, to supply other ships, it make sense to me
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-10-19 13:13   
tracking by sound is sort of useless in noise caused by star, gates, sensors, maybe interdictors, own engines or even battle sounds ....

not to mention for aiming it's waste of time unless the Kluth ship is moving sub 5gu speed
[ This Message was edited by: Dwarden on 2009-10-19 13:14 ]
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Krim {C?}
Marshal
Galactic Navy


Joined: June 24, 2002
Posts: 362
From: Boston MA
Posted: 2009-10-19 14:10   
Quote:

On 2009-10-19 06:12, --Daedalus-- wrote:
I find the problem with scouts right now is that they are a PITA to kill. You can sneak up on a supply and almost murder it with one blast but the same one blast barely touches a scout.

Now supplies are alot bigger then a scout but can't last as long? Something wrong there.



Scouts are easy to kill, they need to get within laser range to kill anyway. The PITA part comes when they can jump away and jump back in 7 seconds.
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2009-10-19 14:34   
Sounds got removed, you can no longer track them by sound. And when sound was there, it was the most effective way of tracking. You just have to know how to do it.
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Julian Delphiki
Admiral

Joined: June 19, 2002
Posts: 170
Posted: 2009-10-19 18:00   
Quote:

On 2009-10-19 14:10, Krim {C?} wrote:

Scouts are easy to kill, they need to get within laser range to kill anyway. The PITA part comes when they can jump away and jump back in 7 seconds.




Which is the best way to fly the scout ejump and immediately cancel it after, u get about 1500-2000gu away from a luth alpha.. Just ask Piotr, I was annoying the hell out of them when I was using an eccm-antisensor scout to help out the fleet

Though the beacons tend to get bugged and I tend to have to scrap scouts if i run out of beacons(reloading them usually doesnt help)
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